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Converting Creatures from Other Campaign Settings

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CR 15 works for me!

Take iron golem construction, boost the cost a bit, and swap cloudkill for overland flight and maybe heat metal?
 

How's this?

A furnace golem’s body is sculpted from 5,000 pounds of pure iron, smelted with rare tinctures and admixtures costing at least 15,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.

CL 16th; Craft Construct, geas/quest, heat metal, limited wish, overland flight, caster must be at least 16th level; Price 175,000 gp; Cost 95,000 gp + 6,400 XP.
 


CR 15 works for me!

Take iron golem construction, boost the cost a bit, and swap cloudkill for overland flight and maybe heat metal?

Challenge Rating 15 seems right.

How's this?

A furnace golem’s body is sculpted from 5,000 pounds of pure iron, smelted with rare tinctures and admixtures costing at least 15,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.

CL 16th; Craft Construct, geas/quest, heat metal, limited wish, overland flight, caster must be at least 16th level; Price 175,000 gp; Cost 95,000 gp + 6,400 XP.

Looks a good beginning.

Since these are two CRs nastier and sapient I fancy increasing the CL to 18th. If we do that we might as well swap limited wish for a full wish. i.e.:

CL 18th; Craft Construct, geas/quest, heat metal, wish, overland flight, caster must be at least 18th level; Price 175,000 gp; Cost 95,000 gp + 6,400 XP.

Oh, and we've forgotten to include their thrown rocks in the attack line. 2d6 damage like a Large giant's rock throwing?

Attack: Huge warhammer +25 melee (3d6+16/x3) or slam +25 melee (2d6+11) or rock +14 ranged (2d6+11)
 


Rock damage looks good.

No need to increase CL, as the other CR 15 golems (drakestone, sickstone, and Sardorian) are all CL 16th.

Updated.

Finished?
 



Rock damage looks good.

No need to increase CL, as the other CR 15 golems (drakestone, sickstone, and Sardorian) are all CL 16th.

Updated.

Finished?

The stats look great, but aren't we missing something?

We've got "A furnace golem speaks in a slow, measured, booming voice that lacks inflection and tone." but no mention of what languages they speak.

How about:

Furnace golem are created with the ability to speak two languages known to its creator. A furnace golem speaks in a slow, measured, booming voice that lacks inflection and tone. Their hinged jaws move when the speak, revealing flickering flames within.
 

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