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Converting Creatures from Other Campaign Settings

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Ok. We now have infusion, and we should note in Immunity to Magic that a transient golem cannot use infustion against a creature subject to protection from chaos, evil, good, or law effects (including magic circle spells).
 

Ok. We now have infusion, and we should note in Immunity to Magic that a transient golem cannot use infustion against a creature subject to protection from chaos, evil, good, or law effects (including magic circle spells).

Something like:

Immunity to Magic (Ex): A transient golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

All spells with the Abjuration descriptor always function against a transient golem as if the golem was a creature of a type most vulnerable to the spell. e.g. a protection from evil spell affects a transient golem as if it was a summoned creature the Evil subtype despite it being neutral and unlikely to be summoned.

Note that this means protection from evil, magic circle against chaos and similar spells automatically prevent a transient golem using its Infusion attack, since they prevent summoned monsters from making bodily contact with those they are warding.
 


Works for me! Can anyone remember what we need next?

I think we were going to do its Crystal Phylactery next, based on the SRD Lich's.

Something like this methinks:
Crystal Phylactery
A transient golem's life force is stored in a crystal sphere similar to a lich's magic phylactery. The creation of a transient golem is actually the creation of its crystal phylactery (See Construction, below). As a rule, the only way to get rid of a transient golem for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.

A transient golem's crystal phylactery is Tiny and has 40 hit points, hardness 20, and a break DC of 40.
I was also going to add a bit to the immunity to magic that abjurations that would imprison the golem, such as sequester, instead destroying it so the golem reforms at its phylactery.

Revising...
Immunity to Magic (Ex): A transient golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

All spells with the Abjuration descriptor always function against a transient golem as if the golem was a creature of a type most vulnerable to the spell. e.g. a protection from evil spell affects a transient golem as if it was a summoned creature the Evil subtype despite it being neutral and unlikely to be summoned. If the Abjuration would trap or control the golem, such as the dismissal, imprisonment or sequester spells, it instead "kills" the golem and forces it to return to its crystal phylactery (see below).

Note that this means protection from evil, magic circle against chaos and similar spells automatically prevent a transient golem using its Infusion attack, since they prevent summoned monsters from making bodily contact with those they are warding.
I am also getting a bit dubious about giving it an Intelligence score. The original version is basically an "empty blank" when in its native form, so I'm thinking it should be mindless until it copies a living victim.

That would also mean we won't have to argue over its Skills and Feats.
 

That's all fair enough, though you still have a lich in your phylactery. :p

Let's let Shade sign off on it and then wrap up the details before moving to the template.
 


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