A hideous mass of undead bodies congeals from the mists, crying "Hold Shade! There is no escape from our conversion. You have omitted a 'creating a lost soul' note, so you must still become One Off US! It is futile to resist!"
Heroically leaping between Shade and the curiously articulate lost soul appears Cleon, defiantly announcing "You have no hold on this worthy Shade! We need not expound on how some foul necromancer can create your kind, for their are extradimensional undead in Ye Booke of Monstres (3rd edition) which spurn such details of their creation, such as the unholy Devourer."
It might help to familiarize yourself with how Blood Abilities work (see Birthright Campaign Setting Rulebook, pages 20-29). The Ice Fiend has the Azrai bloodline so is an Awnshegh, a character or creature that's inherited the power of an evil god and turned into a monster. There's some background and many examples of Awnsheghs in the Rulebook (pages 89-90 and reference cards 9-12) and Blood Enemies - Abominations of Cerilia.
The Ice Fiend's Blood Abilities appear to be the form of a giant ice-monster (Bloodform) and immunity to normal weapons (Invulnerability). I'm guessing the frost breath weapon is part of his Bloodform, since I can't find any awnsheghs that have breath weapons as a separate blood ability. Then again, I believe "special" blood abilities aren't unusual for an awnshegh.
Two (or is it three) Blood abilities is reasonable for a creature with 32 Blood Strength like the Ice Fiend. Unlike ordinary Blooded creatures, the ice fiend's Blood abilities seem to vary in strength with the season. It doesn't give the Fiend a Blood Abilities breakdown, but it looks like they're powerless in spring and summer, Minor Abilities in autumn and Major Abilities in winter.
We're probably better off just building it from scratch as a unique monster.
I'm thinking the Ice Fiend looks like a Large Monstrous Humanoid (Cold), or maybe (Cold, Evil).
Many awnsheghs in Blood Enemies are more-or-less humanoid in form and have the abilities of whatever character class (there are examples of fighters, wizards and bards) they possessed before they became monsters, and some gain high levels in those abilities.
The Ice Fiend was a 5th level ranger. That seems underwhelming for a terror of even a small region, so I suggest starting him as a 10th level ranger, a 10 HD Monstrous Humanoid with abilities like a ranger, or a combination (e.g. a 5 HD Monstrous Humanoid who's also a 5th level ranger).
I quite like the combo-approach.
What do you think we should do about the Fiend's power waxing in autumn and winter?
Use an approach similar to positive levels?
I agree.
Based on the description, it sounds more like Outsider (Cold, Evil, Native).
I actually favor the non-combo, since 5th-level rangers get few interesting abilities, but 10th-level rangers get woodland stride, swift tracking, and evasion.![]()
That might work, but it might be easier on the DMs to simply list three stat blocks (or something similar to the way creatures with rage now have truncated stat blocks showing the changes when raging).
Going by the illustrations in Blood Enemies, most of the awnsheghs of human origin look like humans who've started sprouting monstrous bits.
Or we could make it 10th level ranger plus 10 HD of Monstrous Humanoid...
One problem is its Combat Style is of little use since it doesn't have any weapons. How about giving it a Large Longbow?
Hmm, or we could add a supernatural ability to manifest an "Frost Bow" that it shoots icicle-arrows with and make it an Archer Ranger...
Yes, I was going to include the stat blocks anyway.
How about it's a 10th level ranger in summer, a 10th level ranger plus 10HD of Monstrous Humanoid in autumn, and ranger 10/monster 20 in winter?
I still favor navite outsider, since the change is brought on by the fiendish bloodline.
That's far more epic than the original 5 HD. Not that I'm completely opposed...![]()
The latter sounds fun (and further supports native outsider)!
I'd rather make it a straight up 10 HD outsider, that inflates to greater HD and special abilities in the colder months. I think we may even have a precedent for somthing like this. I can't recall ever seeing something with variable class levels by season, and it feels a bit "wrong" to me.
freyar, any thoughts on the matter?
Instead of 10/20/30 HD how about 10/15/20 HD for Summer/Autumn/Winter?
Perfect!
It is similar in size and appearance to an ice devil...
Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20