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Converting Creatures from Other Campaign Settings


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Shade

Monster Junkie
Drow, 2nd-Level Rogue/5th-level Ranger/3rd-level Shadowdancer
Medium Humanoid (Elf)
Hit Dice: 10d12 (65 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +8/+x
Attack: x
Full Attack: x
Space/Reach: 5 ft./5 ft.
Special Attacks: Combat style (two-weapon fighting), favored enemies (2), poison, shadow illusion, sneak attack +1d6, spell-like abilities, summon shadow
Special Qualities: Animal companion, drow traits, evasion, hide in plain sight, spell resistance 12, trapfinding, uncanny dodge, wild empathy
Saves: Fort +5, Ref +10, Will +2
Abilities: Str 14, Dex 16, Con 8, Int 12, Wis 14, Cha 10
Skills: 45 rogue ranks, 35 ranger ranks, 21 shadowdancer ranks (must meet prestige class prereqs)
Feats: Combat Reflexes, Dodge, Endurance (B), Mobility, Track (B), Two-Weapon Fighting (B), 1 more
Environment: Underground
Organization: x
Challenge Rating: x
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2


Refresh my memory: Since evasion is earned twice, does it gain improved evasion?
 

Cleon

Legend
Refresh my memory: Since evasion is earned twice, does it gain improved evasion?

No, it does not get Improved Evasion, although it does get Improved Uncanny Dodge:

SRD said:
Uncanny Dodge (Ex)
Starting at 2nd level, a shadowdancer retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)

If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
 


Cleon

Legend
What he said.

(Drow) Hand crossbow seems appropriate. Some finessable melee weapon?

I'd far prefer a mighty composite bow. Why not make use of its Ranger levels martial weapons proficiency. Come to think of it, shadowdancers are proficient in composite shortbow, so how about one of those?

Traditionally (as in D1-D3 :p), drow use shortswords & daggers or a shortsword & buckler. How about paired shortswords or, better yet, a rapier and an off-hand shortsword?
 

Shade

Monster Junkie
Sign me up for mighty composite shortbow and paired shortswords. (I prefer same-size pairs for symmetry, and of course, for doubling the benefits of feats!) :cool:
 

Cleon

Legend
Sign me up for mighty composite shortbow and paired shortswords. (I prefer same-size pairs for symmetry, and of course, for doubling the benefits of feats!) :cool:

Fine by me. We can easily give him (or her) Weapon Focus and Improved Critical in shortsword. Shame only fighters are eligible for Weapon Specialisation...

What favoured enemy selection do you think - Humanoid (elf) and Aberration?
 

Shade

Monster Junkie
Fine by me. We can easily give him (or her) Weapon Focus and Improved Critical in shortsword. Shame only fighters are eligible for Weapon Specialisation...

What favoured enemy selection do you think - Humanoid (elf) and Aberration?

Those selections make good sense. Unfortunately, it only has one feat slot unfilled due to prereqs, so it's an either/or situation. My vote's for Improved Critical.
 

Cleon

Legend
Those selections make good sense. Unfortunately, it only has one feat slot unfilled due to prereqs, so it's an either/or situation. My vote's for Improved Critical.

Agreed.

Improved Critical probably gives it better average damage except against high-AC opponents.
 

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