Juggernaut, Winged
Huge Construct
Hit Dice: 4d10+40 (62 hp)
Initiative: +0
Speed: 10 ft. (2 squares), fly 50 ft. (poor)
Armor Class: 14 (–2 size, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple: +3/+21
Attack: Claw +11 melee (1d4+10)
Full Attack: 2 claws +11 melee (1d4+10) and bite +6 melee (1d6+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: —
Special Qualities: Construct traits, damage reduction 5/—
Saves: Fort +1, Ref +1, Will –4
Abilities: Str 30, Dex 10, Con —, Int —, Wis 1, Cha 1
Skills: —
Feats: Snatch (B)
Environment: Any
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
An enormous statue in the shape of a winged humanoid with clawed hands and feet. It is cunningly fashioned from leather and wood with metal reinforcements at the stronger joints.
Winged juggernauts are a new variant of the wooden juggernaut that are almost always used to create guardian juggernauts (see the
guardian juggernaut template). They are relatively expensive and complicated to create, and the few communities that know the secret of their manufacture are reluctant to share them. Winged juggernauts may be far weaker than a true golem of the same size, but their ability to fly offers tactical options unavailable to most constructs.
A typical winged juggernaut stands 30 feet tall and weighs about 10,000 pounds.
COMBAT
These mindless constructs are incapable of developing tactics of their own, but fight according to whatever instructions their masters give them. They are often ordered to make dive attacks with their claws.
CONSTRUCTION
A winged juggernaut is crafted from 10,000 pounds of fine wood, 2,000 pounds of leather, and 500 pounds of steel or bronze with a total materials cost of 1,000 gp.
Crafting and assembling the juggernaut requires a DC 14 Craft (carpentry) or a DC 14 Craft (leatherwork) for the wings and body plus a DC 14 Craft (armorsmithing) check for the metal reinforcements and joints.
CL 9th; Craft Construct,
animate objects,
fly,
spiritual weapon, caster must be at least 9th level; Price 13,000 gp; Cost 7,000 gp + 480 XP.
Enhanced Winged Juggernauts
Some winged juggernauts are built with more powerful combat abilities and the capacity to wield spiritual equipment like guardian juggernauts.
Apply the following changes to the basic winged juggernaut.
Special Attacks: Stomp, sweep
Special Qualities: Spiritual equipment
Advancement: Huge (5-10? HD), Gargantuan (11-15? HD) or Colossal (16-20? HD)
Challenge Rating: 7 (6 when piloted as a guardian juggernaut)
Enhanced winged juggernauts can be built with more HD and larger sizes than standard winged juggernauts. See the Construction section for details.
COMBAT
An enhanced juggernaut normally has weapons and armor in its spiritual equipment slots and uses these and its special attacks in combat, fighting in whatever manner it is ordered to.
Spiritual Equipment (Su): See the Guardian Juggernaut template's Special Qualities for a description of this ability.
Stomp (Ex): An enhanced winged juggernaut can stomp an opponent two or more size categories smaller than itself. This is a special full-round action during which the juggernaut moves up to twice its ground speed and attempts to move into its opponent's space. If the victim fails a DC 22 Reflex save, the opponent takes 4d8+15 bludgeoning damage, following which the juggernaut may either pin or kick the opponent. If the victim succeeds at the Reflex save, the victim takes half damage, the juggernaut's movement ends next to the opponent's space, and the opponent may make an attack of opportunity against the juggernaut. The save DC is Strength-based.
If the juggernaut pins its opponent, the victim automatically takes stomp damage during the next round unless the juggernaut moves off them. If the juggernaut chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents continue to take stomp damage each round if they don’t escape.
If the juggernaut kicks the opponent, the victim travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled plus stomp damage from the kick.
Sweep (Ex): This special attack allows an enhanced winged juggernaut to sweep its arms* from side to side as a standard action. The sweep affects a half-circle with a radius of the juggernaut's reach, extending from an intersection on the edge of the juggernaut's space in any direction. Creatures within the swept area are affected if they are two or more size categories smaller than the juggernaut. A sweep automatically deals twice the juggernaut's base slam damage (or claw damage, if the juggernaut has no slam attacks) plus 1-1/2 times the juggernaut’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (the save DC is Strength-based).
*An enhanced winged juggernaut with a non-standard anatomy can use other limbs, such as wings or a tail, to make a sweep attack.
CONSTRUCTION
An enhanced winged juggernaut is crafted from the same materials as the standard version. The materials must be of exceptional quality and cost 2,000 gp. An enhanced winged juggernaut with more than 4 Hit Dice can be created, but each additional Hit Die adds 1,000 gp to the market price. If this increases the size of the creature the price increases by 4,000 gp for a Gargantuan juggernaut and by an additional 7,000 gp for a Colossal one. The higher price includes the cost of the extra materials required to build a larger juggernaut, the total material cost is 4,000 gp for a Gargantuan winged juggernaut and 8,000 gp for a Colossal one.
Crafting and assembling the juggernaut requires a DC 16 Craft (carpentry) or a DC 16 Craft (leatherwork) for the wings and body plus a DC 16 Craft (armorsmithing) check for the metal reinforcements and joints.
CL 11th; Craft Construct,
animate objects,
fly,
righteous might,
spiritual weapon, caster must be at least 11th level; Price 25,000 gp; Cost 13,500 gp + 920 XP.
Gargantuan 11 HD Juggernaut: Price 36,000 gp; Cost 20,000 gp + 1,280 XP.
Colossal 20 HD Juggernaut: Price 52,000 gp; Cost 30,000 gp + 1,760 XP.