Converting Creatures from Other Campaign Settings

That must have been a copy-paste error. "Drow vampires cannot tolerate salt and are unable to cross a line of salt."

I think the silver is supposed to be a mysterious, alchemical type formulation. You just have to follow it. We could drop the silver and just mention the burning.
 

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That must have been a copy-paste error. "Drow vampires cannot tolerate salt and are unable to cross a line of salt."

I think the silver is supposed to be a mysterious, alchemical type formulation. You just have to follow it. We could drop the silver and just mention the burning.

Nah, I think we might as well keep it if we're doing the whole "In Ravenloft" business.

It can just be a ritualistic element, like stuffing wafers into the mouth of a regular vampire.
 

Agreed.

For the waterfall damage, I think we can replace
Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship.
and
Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion.
with something like
"Water drawn directly from a waterfall does 2d4hp damage when used as a splash weapon against drow vampires. Immersing a drow vampire in a waterfall robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion."
I upped the damage for immersion to the 1/3 per round since, you know, being held under a waterfall is a lot more potent than just getting splashed with a little.

Last thing we need to deal with is
Of all vampires, the drow are the most adversely affected by light. A vampire drow will almost never emerge onto the surface of Ravenloft as even one ray of sunlight will instantaneously destroy it. Even moonlight does damage to the monster, doing 2d4 points of damage per round. The 5th level priest spell moonbeam does similar damage to the vampire. Starlight does not damage the vampire, but the creature is incapable of regeneration while touched by starshine. Magical illumination, such as light or continual light, does 1d4 points of damage per round that the vampire is exposed to such illumination. The vampire cannot regenerate under these conditions and will do everything in its power to destroy the light source.
I think the first question is if we're keeping every little bit of detail there.
 

Agreed.

For the waterfall damage, I think we can replace

and

with something like
"Water drawn directly from a waterfall does 2d4hp damage when used as a splash weapon against drow vampires. Immersing a drow vampire in a waterfall robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion."
I upped the damage for immersion to the 1/3 per round since, you know, being held under a waterfall is a lot more potent than just getting splashed with a little.

Last thing we need to deal with is

I think the first question is if we're keeping every little bit of detail there.

For the light business, I think we should have them take damage from any spell with the light descriptor (which is in addition to the damage they'd normally take from light spells that do special damage to undead).
 

That's reasonable. "Natural sunlight destroys them instantly" is easy enough to do. The last thing is if we want varying levels of trouble from moonlight and starlight.
 

That's reasonable. "Natural sunlight destroys them instantly" is easy enough to do. The last thing is if we want varying levels of trouble from moonlight and starlight.

Well since we're bothering with this fiddle-faddle we might as well include the starlight.
 

Something like this?

"Drow vampires are extremely sensitive to light. Exposure to light cast by any spell with the light descriptor does an extra 1d4 hp damage to a drow vampire (per round, if the light source is continuous, such as a light spell). Similarly, drow vampires take 1d4 hp of damage each round they are exposed to starlight and 2d4 hp per round from moonlight. Exposure to natural sunlight destroys a drow vampire instantly."

I guess that's about what we want, though the wording feels a tad awkward.
 

Something like this?

"Drow vampires are extremely sensitive to light. Exposure to light cast by any spell with the light descriptor does an extra 1d4 hp damage to a drow vampire (per round, if the light source is continuous, such as a light spell). Similarly, drow vampires take 1d4 hp of damage each round they are exposed to starlight and 2d4 hp per round from moonlight. Exposure to natural sunlight destroys a drow vampire instantly."

I guess that's about what we want, though the wording feels a tad awkward.

Didn't the full moon burn a drow vampire as badly as sunlight burned a regular one? e.g. destruction after three rounds of exposure.
 

Not according to this quote:
Of all vampires, the drow are the most adversely affected by light. A vampire drow will almost never emerge onto the surface of Ravenloft as even one ray of sunlight will instantaneously destroy it. Even moonlight does damage to the monster, doing 2d4 points of damage per round. The 5th level priest spell moonbeam does similar damage to the vampire. Starlight does not damage the vampire, but the creature is incapable of regeneration while touched by starshine. Magical illumination, such as light or continual light, does 1d4 points of damage per round that the vampire is exposed to such illumination. The vampire cannot regenerate under these conditions and will do everything in its power to destroy the light source.
I guess I bumped up the effects of starshine, but we could drop that and put a line in the Fast Healing that it doesn't function in natural light.
 

Not according to this quote:

I guess I bumped up the effects of starshine, but we could drop that and put a line in the Fast Healing that it doesn't function in natural light.

Hmmm, if the 5th level moonlight spell does 2d4 damage per round and a continual light (continual flame in 3E) does 1d4 per round, does that help us any to decide what level Light-descriptor spells do what damage?
 

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