dreaded_beast said:
However, the more I look at the skirmish rules, it's seems like its just a watered down version of the normal combat rules in 3.5/3.0. I'm not sure if using the skirmish rules would actually make running a large scale combat easier.
They're more like between normal D&D and large Battles. While in D&D, you often have only a handful of creatures per side (the player's side almost always consisting of around 4 characters, and the the other side having between 1 and a lot), a skirmish has up to a dozen creatures per side. And in the skirmish szenario, you may even give every player his own warband, letting it fight against a larger one (or 2-3 warbands you or you and some assistants run).
Mass battles, on the other hand, feature a lot of creatures per side (a small army has 500 points, standard is 1000, and big ones are 3000).
Depends on what you want. A big army is probably best resolved with a mass battle, but the individual characters will have only a very small impact on the whole. A skirmish, on the other hand might be just what you want. (Or have a big fight, and suddenly a strike force attacks the command staff - which the characters belong to)
In regards to my players I have:
5 Fighter/8 Tainted (Dragon Mag PrC) Half-Orc LG
5 Paladin of Torm/4 Marshall Human LG
6 Swashbuckler/3 Favored Soul Human LG
Any ideas on stats?
Any more information on those? Skills, feats, favourite weapons, spells, and tactics? Something about their behaviour?