Converting DND Characters to DND Miniature Stats

Vorith said:
im afraid that if i put my oldest PC in the mini game he would be worth over 450pts so im not going to even bother (level 21 fighter)

The stats I posted above are from an old version of that character, as he was level 30 at the end of the campaign.

They also use that with several of the "heroes" in the minis game - Drizzt and Mordenkainen both are lower level in the Skirmish game. (But I hear that in the upcoming Death Knell, they will raise one mini to make it more interesting for Skirmish)
 

log in or register to remove this ad

dreaded_beast said:
However, the more I look at the skirmish rules, it's seems like its just a watered down version of the normal combat rules in 3.5/3.0. I'm not sure if using the skirmish rules would actually make running a large scale combat easier.

They're more like between normal D&D and large Battles. While in D&D, you often have only a handful of creatures per side (the player's side almost always consisting of around 4 characters, and the the other side having between 1 and a lot), a skirmish has up to a dozen creatures per side. And in the skirmish szenario, you may even give every player his own warband, letting it fight against a larger one (or 2-3 warbands you or you and some assistants run).

Mass battles, on the other hand, feature a lot of creatures per side (a small army has 500 points, standard is 1000, and big ones are 3000).

Any insights?

Depends on what you want. A big army is probably best resolved with a mass battle, but the individual characters will have only a very small impact on the whole. A skirmish, on the other hand might be just what you want. (Or have a big fight, and suddenly a strike force attacks the command staff - which the characters belong to)

In regards to my players I have:

5 Fighter/8 Tainted (Dragon Mag PrC) Half-Orc LG
5 Paladin of Torm/4 Marshall Human LG
6 Swashbuckler/3 Favored Soul Human LG

Any ideas on stats?

Any more information on those? Skills, feats, favourite weapons, spells, and tactics? Something about their behaviour?
 

Thanks for the response KaeYos. I make take another gander at the Skirmish rules based on what you said.

In regards to the players being converted to mini stats, I was looking for something more along the lines of class based commander ablities. For example, just off-the-top and maybe a bit too powerful or too weak:

Commander Effects-
Fighter: +1 to attack
Ranger: +1 to damage vs. oppositte alignment
Paladin: +1 to attack and damage vs. evil opponents
Barbarian: +1 to movement squares
Sorcerer: +1 to AC
Wizard: +1 to Saves
Cleric: 1 free cure light

You get the idea. Any thoughts?
 

okay then why is the nightwalker so powerful? it would seem that your "level 30" would get stomped by a CR of 19...I was baseing my stats off of that CR 19 = 398 pts. in the mini game so i figured that my CR 21 should = 450+ pts
 

Remove ads

Top