Converting Epic Level Creatures

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So, is 25 HD about right still? Without taking into account a Con bonus, that's about 4.5 hp per HD.

For stats, a bit higher on Str than Dex? Godlike Int = ?
 

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Godlike was 22+ in 2e.

Although giant size is a non-core spell these days, it's easy to replicate. We just give it the Sp ability to become Colossal, with all the stat changes that entails.
 

Yep, 25 HD is still good.

Looking at other similar-HD uniques, its ability scores should add up to around 150-160.

How about...

Str 30, Dex 28, Con 23, Int 30, Wis 23, Cha 25
 


Probably alternate form.

Added to Homebrews assuming those ability scores.

Shall we give him some of the bauh-yin abilities (incite riot, sneak attack)?

I think he should also be able to summon bauh-yin.
 

I'd say switch the Int and Cha scores.

He should be able to summon a lot of bauh-yin. I like him having incite riot and sneak attack. Lots of sneak attack.
 


+15d6 sneak attack?

Maybe improved evasion and/or improved uncanny dodge?

Summon 5d4 bauh-yin with auto success?
 

Sounds about right.

Black Leopard creates awe in all who view him that are less than 4th level (no saving throw). ...He may also cast spells like a 10th level shukenja.

Some sort of frightful presence, like a dragon? Innate sorc spellcasting?
 

We could modify this from the t'uen-rin:

Awe (Su): Once per day, a t’uen-rin may create an aura that can deeply affect mortals. It does this by rearing up on its hind legs, and letting out a commanding cry. Creatures that can see the t’uen-rin must succeed on a DC 28 Will save to avoid the effects. A creature that succeeds on its saving throw remains immune to that t’uen-rin's awe for 24 hours. This effect lasts for 2d6+6 rounds. This is a mind-affecting effect. The save DC is Charisma-based.

A t’uen-rin can choose from the following effects each round as a free action while its awe power is in effect:

Daze: Affected beings just stare at the t’uen-rin in fascination. Awed creatures may defend themselves normally, but can take no actions. If a creature attacked physically, it will recover in the following round.

Fright: Affected beings become shaken and suffer a –2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the t’uen-rin makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.

Resolve: The t’uen-rin’s allies receive a +4 morale bonus on attack rolls, saves, and checks, while the t’uen-rin’s foes receive a –4 morale penalty on attack rolls, saves, and checks.
 

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