Converting Epic Level Creatures

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Updated.

Does this suffice?

Fiendish Summons (Su): All creatures summoned by Blackroot via summon nature's ally spells gain the fiendish creature template.

Treasure: Standard (like a treant) or maybe double standard?
 

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I like all that stuff, too!

I guess we boosted natural, but we could also give him unholy grace or something and boost his Cha a bit.
 


I guess we boosted natural, but we could also give him unholy grace or something and boost his Cha a bit.

While typing up his flavor text, I noticed that in his original writeup they really emphasized the defensive nature of his bark, so high natural seems justified.

Updated.

Should we change the enviroment to "temperate forests" and note Tepest in the Ravenloft "sidebar"?
 






THE DARK QUEEN
The Dark Queen, Lussina, reigns over the Unseelie Court. The daughter of the seelie Faerie Queen, she once possessed beauty beyond imagining. But Lussina also possessed envy, ambition, and ruthlessness. She plotted to overthrow her mother and take her place as queen of the Seelie Court. She failed. The Faerie Queen, unable to bring herself to punish her daughter with a traitor’s death, cast Lussina out of the Seelie Court forever. In a rage, Lussina gathered her followers together and formed her own court—with herself as queen.

Lussina, the Dark Queen: AC 3; MV 15, Fl 15 (B); HD 14; hp 81; THAC0 7; #AT 1; Dmg by spell; SA Seeming, spells; SD immune to illusions and charm spells, invisible at will, know alignment; SW iron, salt; MR 50%; SZ M (4' 4" tall); ML 16 (champion); AL NE; XP 15,000.

Notes: The queen has a Seeming score of 78 and a perception score of 90. SW— Iron weapons inflict an additional 2 points of damage with each hit; salt thrown on the queen neutralizes her invisibility ability for 1 turn; holy water burns her flesh for 1d6+1 points of damage.
S 11, D 17, C 17, I 16, W 13, Ch 19.
Personality: Cruel, calculating, seductive, megalomanical.
Spells under her command (6/6/6/5/3/2/1 per day): All priestly spells of the charm and necromantic spheres, plus destroy (create) water, detect good (evil), detect magic, entangle, faerie fire, protection from good (evil), putrify (purify) food and drink, shillelagh; badberry (goodberry), barkskin, obscurement, produce flame, speak with animals, undetectable (detect) charm, warp wood; bestow (remove) curse, create food and water, pyrotechnics, seelie spell of forgetting, spike growth, tree; hallucinatory forest, protection from good (evil) 10-foot radius, reflecting pool, sticks to snakes, tongues; false (true) seeing.

The Dark Queen has lost her comeliness but retains the allure of a black widow. Any male character who beholds her must immediately succeed at a saving throw vs. spell or fall prey to her seduction (per a charm spell). Lussina seeks not to seduce her victims sexually, however, but psychologically, trying to enlist them in her side of the eternal war she wages on the Seelie Court.

Lussina demands (and receives) absolute loyalty from her followers. She grants no clemency for the smallest of infractions; even harmless negligence is punishable by death. Her own life, she believes, demonstrates the folly of mercy—she considers her mother a fool for having spared it. The Dark Queen will not risk another traitor rising up to depose her.

The Unseelie Court continually receives new members. The Faerie Queen has no tolerance for faeries with evil tendencies— more often than not, the malevolent faeries she banishes from her court find their way to her daughter’s.

Originally appeared in Blood Spawn (1992)(Birthright).


14 Hit Dice is ridiculously low. Divide by 4.5 rule yields 18 HD (although a more accurate "divide by 3.5 rule" for fey would give us 23 HD). We gave the Faerie Queen 36 HD, so I find 23 to be palatable.
 

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