Cleon
Legend
I'd say definitely with the rod of lordly might. It functions as 4 different magic weapons, after all!
I would suggest giving it a power boost. The other Generals have +5 weapons that decapitate on criticals or shoot meteor swarms, and I think the Monkey General should have something of similar power.
How about it functions as a mundane rod of lordly might in anyone else's hands, but when wielded by General Monkey it's a +5 weapon with a different property for each weapon?
Maybe it can be a +5 thundering light mace or quarterstaff, +5 flaming longsword, a +5 frost battleaxe or a +5 keen spear/shortspear/longspear ?
I'd also have the rod's 1/day SLAs of hold, fear and vampire-touch have a higher DC/effectiveness when used by Monkey, and maybe make them usable more often.
The two abilities look pretty good, though I think we need an effective spell level for the cloud trapeze. I'd suggest 9th, given the whole 1000 creatures bit.
Cloud-Trapezing 1000 creatures sounds more like an Epic Spell to me.
Not unreasonable, considering they are 29th level casters.
The original text says, "They have the spell casting ability of a 29th-level wu jen and know all spells of that class." Do we want to stick to the usual spells known or give them an SA to know all sorc/wiz spells?
Knows All Spells. You know you want to.
