Converting Epic Level Creatures

Status
Not open for further replies.
Added to Homebrews (first in the new thread!)

I think we should give General Tiger fighter abilities similar to a General Monkey's rogue abilities. Perhaps something like this?

Master Fighter: General Tiger possesses all of the abilities of a 20th-level fighter, including 11 fighter bonus feats. General Tiger is treated as a 20th-level fighter for meeting prerequisites for feats and any other purposes.

Shall we give him some tiger abilties? (Improved grab, pounce, rake, +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.)
 

log in or register to remove this ad

Added to Homebrews (first in the new thread!)

I think we should give General Tiger fighter abilities similar to a General Monkey's rogue abilities. Perhaps something like this?

Master Fighter: General Tiger possesses all of the abilities of a 20th-level fighter, including 11 fighter bonus feats. General Tiger is treated as a 20th-level fighter for meeting prerequisites for feats and any other purposes.

Shall we give him some tiger abilties? (Improved grab, pounce, rake, +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.)

That's all good! I'd throw in Improved Uncanny Dodge too, just for japes.
 

Sure, that works for me. :)

Updated.

His mien is so fearsome that all creatures within 24" with less than 3 hit dice or levels must make a saving throw vs. spell or flee in panic for 1d4 turns.

Probably closer to the pit fiend's fear aura than frightful presence, since the latter only causes shaken condition.

Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
 

Sure, that works for me. :)

Probably closer to the pit fiend's fear aura than frightful presence, since the latter only causes shaken condition.

Fear Aura (Su): A pit fiend can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Well the original version could only frighten creatures with fewer than 3 HD, which is closer to a dragon's Frightful Presence than the above Fear Aura.

Thus I'm voting for Frightful Presence.
 


Well, a 3HD limit is pretty lame for this guy, but that's not a worry for either option. I guess I think frightful presence is closer to the original in spirit and fits flavorfully as well.
 

Well, a 3HD limit is pretty lame for this guy, but that's not a worry for either option. I guess I think frightful presence is closer to the original in spirit and fits flavorfully as well.

Victory is mine!

Tremble before the frightful presence of General Tiger!

:lol:
 

General Monkey's organisation still has 18th level Monkey rogues instead of the druids I suggested, e.g.:

Organization: Solitary or gang (General Monkey plus 10-60 simian monsters of CR 18-19 such as 18th-level awakened monkey druids, 15th-level awakened dire ape rogues or fighters, and behemoth gorillas)
 

Tremble before the frightful presence of General Tiger!

:lol:

Don't you mean "Minorly quake before the entity that so far outclasses you that you shouldn't be within a mile of it"?

I can live with frightful presence, even if it will be essentially useless. It's not like many other powerful monsters don't have tacked-on flavor abilities. :p

EDIT: Actually, can we meet halfway and use the more powerful frightful presence of the tarrasque?

Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

Cleon General Monkey's organisation...

Fixed. Stop nagging me already! :lol:
 
Last edited:

EDIT: Actually, can we meet halfway and use the more powerful frightful presence of the tarrasque?

Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

How about giving them a version of that which also frightens or panics weak opponents.

Terrifying Presence (Su): General Tiger can inspire terror by charging or attacking. Any creature within X feet of Tiger must succeed at a DC Y Will save or be affected. Creatures with more than half General Tiger's Hit Dice are shaken, creature with between one half and one quarter General Tiger's Hit Dice are frightened, and creatures with less than one quarter Tiger's Hit Dice are panicked. These conditions continue as long as the creature affected by this terrifying presence remain within range. The save DC is Charisma-based.

Fixed. Stop nagging me already! :lol:

I let you off easy.:p
 

Status
Not open for further replies.
Remove ads

Top