Converting Epic Level Creatures

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Shade

Monster Junkie
Siragle
Climate/Terrain: Abyss
Freq: Unique (very rare)
Org: Solitary
Activity Cycle: Any
Diet: Carnivore
Int: Genius
Treasure: S, U, Y
# App: 1
AC: -3
Movement: 12
HD: 85 hp (18 HD)
THAC0: 5
# Att: 4
Dmg/Att: 2d4+7/2d4+7/2d2/3 (see below)
SA: Magic use, stinger (See below)
SD: +2 or better weapon to hit; half damage from cold, electricity, fire, and gas
MR: 50%
Size: L (8-1/2 feet tall)
Morale: 19
XP Value: 21,000

Siragle is a major Abyssal fiend whose form is an unsettling humanoid/reptile blend. He stands 8-1/2' tall and has the head of a crocodile crowned with sharp black antlers. His body is that of a huge, muscular human, a full 3' wide. His eyes are a solid blood-red, his numerous teeth are black as soot, and his 5'-long tail trails behind him, ending in a daggerlike yellowed ivory stinger. His feet and hands sport vicious claws, and his leathery, muscled body is a blackish-green.

Skilled at magic, Siragle can perform the following spell-like abilities as a 20th-level caster. At will: detect magic, detect invisible, darkness 10' radius, infravision, know alignment, fly, dispel magic; three times/day: invisibility, polymorph self, shout, suggestion, plane shift, teleport; once/day: chaos, gate 2-4 chasmes (45% chance); once/week: mass charm, forcecage. He is also able to utilize wizard scrolls and frequently has some in his possession, but not at this time.

Siragle has a strength of 19 (+3 to hit, +7 to damage). If he hits with both claw attacks (2-8/2-8 hp damage plus Str bonus), his bite (2-12 hp damage) and tail stinger (3 hp damage) hit automatically. Under such circumstances, the stinger has a 45% chance of draining 1 life level from the victim and transferring a corresponding number of hit points to Siragle (dice type determined by the victim's character class), though Siragle can never recieve more than his original number of hit points. He is capable of wielding a weapon rather than using his claw attacks, but has not brought a weapon with him.

Siragle saves as a 16th-level fighter or wizard, whichever is better. If a battle goes poorly for him and he is reduced to one-quarter his original hp, he will try to use his plane shift spell to escape or use whatever other means are available to get him to safety. If Siragle is driven off by the adventureres, he will definitely hold a grudge. If slain, he will re-form on his home plane in one year, whereupon he will do all he can to make life unpleasant for his slayers.

Originally appeared in Dungeon Magazine #28 (1991).
 

Shade

Monster Junkie
And from Fiendish Codex I, we've got his layer and nickname:

493 - The Steeping Isle, realm of Siragle the Ineffable.
 


Shade

Monster Junkie
It actually translates to 18 HD, so I suppose he isn't truly epic. Although he does have CL 20 for his SLAs. :heh:

I guess he's more of a "unique fiend" like Kerzit than an actual demon lord.

Str 19 translates to 24 in 3e.

Genius intelligence equals 17-18.

Ability scores of other 18-HD demons:
Myrmyxicus: Str 33, Dex 15, Con 24, Int 22, Wis 24, Cha 21
Sorrowsworn: Str 29, Dex 17, Con 32, Int 20, Wis 22, Cha 21
 
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freyar

Extradimensional Explorer
Well, we can pretend he's epic. ;)

Seems like he's going to be a bit less challenging than the myryxicus and sorrowsworn, at least judging by abilities (unless his SLAs make up for them). He's smaller than a myrmyxicus, I think, so maybe go with a slightly higher Dex. What do you think of Str 24, Dex 19, Con 24, Int 17, Wis 22, Cha 21? Should we decrease the other stats also?
 


freyar

Extradimensional Explorer
He should have 3 odd ability scores, so maybe Con 25?

Siragle has a strength of 19 (+3 to hit, +7 to damage). If he hits with both claw attacks (2-8/2-8 hp damage plus Str bonus), his bite (2-12 hp damage) and tail stinger (3 hp damage) hit automatically. Under such circumstances, the stinger has a 45% chance of draining 1 life level from the victim and transferring a corresponding number of hit points to Siragle (dice type determined by the victim's character class), though Siragle can never recieve more than his original number of hit points. He is capable of wielding a weapon rather than using his claw attacks, but has not brought a weapon with him.

Based on this, he should get improved grab and energy drain. Do you agree?
 


freyar

Extradimensional Explorer
Hmmm, looking at the summon tanar'ri, I wonder if we forgot to say what Ilsidahur summons if you don't have FC1. Maybe vrocks? Not sure what Siragle should summon.
 

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