Cleon
Legend
I like the basic description but would probably add something to the effect that it only functions as a +5 heavy mace out of Ythog-Nthlei's hands.
I have been mulling over various possibilities for how it acts when wielded by another creature. At the moment, anyone other than Ythog-Nthlei who wield it will be affected by the blacklight and be unable to see what's going on.
I also wondered about having it apply a negative level every round when wielded.
There are ways around both, though.
It's also Gargantuan sized, remember, so a lot of PCs will have difficulty using it.
How about...
Blacklight Mace: This artifact is a gargantuan +3 life-drinker heavy mace when wielded by others creatures, but functions as a +5 life-drinking heavy mace for the Dark King Ythog-Nthlei. With a swift action, Ythog-Nthlei can command his mace to radiate blacklight (supernatural darkness impenetrable to normal vision and darkvision) in a 30 foot radius. Once activated, the blacklight mace continues to radiate blacklight until The Dark King loses contact with it or commands it to stop (another swift action). Ythog-Nthlei can always see through this blacklight normally, even if he is outside the area of darkness. Blacklight counters or dispels any light spell of equal or lower level. A daylight spell will temporarily counter this blacklight, but the darkness returns as soon as the daylight ends.
Furthermore, Ythog-Nthlei (but no other wielder) can command the blacklight mace to summon a group of extraplanar undead once per day. The mace can summon any of the following, of the Dark King's choice. This is equivalent to a summon monster IX.
1 devourer?
1d4+1 bodaks?
4d6 [something ~CR5 or 6]?
Overwhelming evocation/necromancy [evil]; CL 20th.?
Furthermore, Ythog-Nthlei (but no other wielder) can command the blacklight mace to summon a group of extraplanar undead once per day. The mace can summon any of the following, of the Dark King's choice. This is equivalent to a summon monster IX.
1 devourer?
1d4+1 bodaks?
4d6 [something ~CR5 or 6]?
Overwhelming evocation/necromancy [evil]; CL 20th.?
Any ideas for the CR 5 or 6 nasties? The original had 4d6 double strength zombies, so I'd like something relentless and brainless.
How about Walking Dead?
I'd like them to have the Extraplanar subtype, (i.e. Fiendish Walking Dead), but unfortunately the Fiendish template doesn't apply to Undead under the RAW. I'd be inclined to ignore that restriction and hope nobody cares.
I have to tell you that I'm not convinced on the terror aura since this thing is powerful enough as is. Did we ever discuss that?
No, we haven't debated the mace of terror function and I double we'll actually use it in the final version.
As I said, I was just toying with the notion.