Converting Forgotten Realms monsters

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They really are psychic warriors. :)

They did use the elite array, and put 1 ability score increase into Str, the other in Con.

Added to Homebrews.

Spells: A sha'az queen can cast divine spells as a 10th-level cleric. A queen has access to two of the following domains: x. The save DCs are Wisdom-based. A queen's innate spellcasting stacks with any levels it takes in the cleric class. Thus, a 5th-level sha'az queen cleric has a caster level of 15th, and gains spells per day as a 15th-level cleric.

Typical Cleric Spells Prepared (6/6+1/5+1/4+1/4+1/3+1; save DC 15 + spell level):
0th—x;
1st—x;
2nd—x;
3rd—x;
4th—x;
5th—x;
*Domain spell. Domains: x, x.
 
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Wait, the knights should only get 1 stat increase. But compared to the elite array, I don't see any in their abilities. Also, I think I was confused because you mentioned using the standard array for them just upthread.

Are we taking the sha'az egg sidebar out of all but the queen?

Domains: Community, maybe Animal or Air?
Edit: Just saw demiurge's suggestions. How about Community and Protection? I'm not sure these are quite Lawful enough for Law.
 


I like it.

After we finish the queen, let's go back and review the other three for any errors/extraneous bits since we shifted gears a few times as we progressed.
 

Sure.

Spontaneous curing for the queen?
0th - create water, detect magic, guidance, mending, read magic, virtue?
 


Sounds right to me.

1 - bless, command, endure elements, magic weapon x2, remove fear, sanctuary*?
 

Updating...

0th—create water, detect magic, guidance, mending, read magic, virtue;
1st—bless, command, endure elements, magic weapon x2, remove fear, sanctuary*;
2nd—aid, augury, calm emotions, enthrall, make whole, status*;
3rd—create food and water, prayer, protection from energy*, 2 more;
4th—discern lies, freedom of movement, spell immunity*, 2 more;
5th—spell resistance*, true seeing, 2 more;
*Domain spell. Domains: Community, Protection.
 

Updating...

0th—create water, detect magic, guidance, mending, read magic, virtue;
1st—bless, command, endure elements, magic weapon x2, remove fear, sanctuary*;
2nd—aid, augury, calm emotions, enthrall, make whole, status*;
3rd—create food and water, prayer, protection from energy*, 2 more;
4th—discern lies, freedom of movement, spell immunity*, 2 more;
5th—spell resistance*, true seeing, 2 more;
*Domain spell. Domains: Community, Protection.

3rd: contagion, searing light
4th: death ward, poison
5th: greater command, mass inflict light wounds
 

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