Converting Forgotten Realms monsters

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I prefer standard treasure and the longsword as well. However, I just realized that our cleric isn't proficient with longswords. We could blow a feat on martial weapon prof, though.

Regarding Weapon Focus, if we keep that, I'd rather not use searing touch, since it seems likely the cleric would have taken the feat before getting the template (though I guess we could say the template applied at 11th level). What do you think?
 

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I prefer standard treasure and the longsword as well. However, I just realized that our cleric isn't proficient with longswords. We could blow a feat on martial weapon prof, though.

Regarding Weapon Focus, if we keep that, I'd rather not use searing touch, since it seems likely the cleric would have taken the feat before getting the template (though I guess we could say the template applied at 11th level). What do you think?

Good points. Let's drop Widen Spell to make room for Martial Weapon Proficiency (longsword), and go with Weapon Focus (longsword). Sound good?

Thoughts on the spell list?
 

Sure.

0 - Cure Minor Wounds, Inflict Minor Wounds, Detect Magic, Read Magic, Resistance, Guidance?
1 - Bane, Entropic Shield, Cause Fear, Doom, Inflict Light Wounds, Command + Inflict Light Wounds?
...
 

2nd - bull's strength, death knell, desecrate, hold person, invisibility (D), spiritual weapon

3rd - animate dead, bestow curse, blindness/deafness, contagion (D), magic vestment, speak with dead.

4th - confusion (D), dimensional anchor, freedom of movement, spell immunity

5th - false vision (D), flame strike, righteous might

6th - blade barrier, harm (D), planar ally

...these guys can still convert to inflict spells, because they're clerics, right?
 

Yeah, they should be able to do inflicts spontaneously. Not sure what I was thinking in 0th and 1st. Want to go with an extra resistance at 0 and shield of faith at 1? Could also go to disguise self for the 1st domain spell instead.
 


Updated.

Magic longsword?

And we need to do something about that Armor Class. For starters, should we give the template a natural armor bonus equivalent to a skeleton?
 

I'd say some natural armor like skeletons, but I don't see any reason they couldn't wear some metal armor, since they're clerics after all.

Also, did we decide that they had enough spell-casting bennies and to ignore the following (or do swift, silent, still spells automatically grant this anyway)?
Because of the way in which a burnbones casts a spell, it can never be interrupted during spellcasting and lose a spell.
 

We decided instead upon...

Fiery Resolve (Ex): A burnbones is always considered to be casting defensively when using any of its spells.
 

I agree to natural armor, but equipment and spells would be a good way to bring up its AC. Perhaps it's already cast magic vestment today, for example.
 

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