Converting Forgotten Realms monsters

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Well, we split duo-dimension up into superior blink and keen edge for natural attacks.

And I missed the thing on masters. Let's give them a sidebar and a HD milestone.
 

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Ah, I missed or forgot that bit about duo-dimension.

I almost wonder if masters should be based on some kind of character class advancement. These have a vibe about them of either wizards or monks, can't decide which.
 





Combat Expertise, Weapon Finesse and Multiattack for the feats?

I like your skill selections, but Tumble is also a possibility for getting away purposes.

How often can they plane shift?
 

How often can they plane shift?

If we borrow from the genies, it appears to "at will", although not explicitly stated.

These adventurers have reported that the warpers come to the Prime Material Plane to learn about the creatures native to the plane. However, only those warpers who are old and wise can visit this plane. If a dimensional warper is encountered, there is an 85% chance that it is a scholar; otherwise it is a master. A master is identified by the ring of symbols tattooed around its head and down its back which are a sign of its rank.

Should only masters have plane shift? Or are they assuming only adults have this ability?

Updated.

Is that enough Knowledge skills?

Treasure: None?

Alignment: Always neutral?

Advancement: 9-10 HD or by character class? Favored class expert? monk? wizard?
 

That all looks good, I think.

Answering questions:
Plane shift -- let's give all of them plane shift between Outlands and Ethereal, but only masters can plane shift to Material. That might clear up some confusion in the original text, too. Maybe let's also do 3/day. That gives them more need to get away from an encounter rather than just plane shifting out.
I can't decide between monk and wizard for these. Probably wizard, since we didn't go particularly monk-ish on the rest of the abilities.
 


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