Updated.
Here are the skills with racial bonuses only:
Climb +11, Escape Artist +12, Hide +x, Listen +x, Heal, Knowledge (nature) +x, Knowledge (religion) +x, Spot +x, Swim +11
We have 33 ranks to split between the rest (max 11 ranks per skill).
That sounds like a good approach.
Here's a stab at the spell list...
Typical Cleric Spells Prepared (6/5+1/4+1/3+1/2+1; save DC 12 + spell level):
0—detect magic, guidance, light, read magic, resistance, virtue;
1st—bless water, divine favor, entropic shield, obscuring mist, remove fear*, sanctuary;
2nd—aid, fog cloud*, owl's wisdom, resist energy, silence;
3rd—call lightning*, dispel magic, prayer, wind wall;
4th—control water, divine power, freedom of movement*;
*Domain spell. Domains: Liberation and Weather.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.