Cleon
Legend
Black Burner Rough Draft
Black Burner
Tiny Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: Swim 30 ft. (6 squares)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Slam +5 melee (1d4-4)
Full Attack: Slam +5 melee (1d4-4)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Flammable
Special Qualities: Blindsight 120 ft., hold breath, low-light vision
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 3, Dex 17, Con 11, Int 2, Wis 12, Cha 6
Skills: Listen +?*, Spot +?*, Swim +?
Feats: Weapon Finesse
Environment: Cold aquatic
Organization: Solitary, pair, or school (3-12)
Challenge Rating: ?
Alignment: Always neutral
Advancement: ?
Level Adjustment: —
Description
Combat
Blindsight (Ex): Black burners can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the black burner to rely on its vision, which is approximately as good as a human’s.
Flammable (Ex): ?
Hold Breath (Ex): A black burner can hold its breath for a number of rounds equal to [6 × or 8 × ?] its Constitution score before it risks drowning.
Skills: A black burner has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A black burner has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
Black Burner
Tiny Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: Swim 30 ft. (6 squares)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Slam +5 melee (1d4-4)
Full Attack: Slam +5 melee (1d4-4)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Flammable
Special Qualities: Blindsight 120 ft., hold breath, low-light vision
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 3, Dex 17, Con 11, Int 2, Wis 12, Cha 6
Skills: Listen +?*, Spot +?*, Swim +?
Feats: Weapon Finesse
Environment: Cold aquatic
Organization: Solitary, pair, or school (3-12)
Challenge Rating: ?
Alignment: Always neutral
Advancement: ?
Level Adjustment: —
Description
Combat
Blindsight (Ex): Black burners can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the black burner to rely on its vision, which is approximately as good as a human’s.
Flammable (Ex): ?
Hold Breath (Ex): A black burner can hold its breath for a number of rounds equal to [6 × or 8 × ?] its Constitution score before it risks drowning.
Skills: A black burner has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A black burner has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.