Converting Forgotten Realms monsters

I guess those bonus feats make some sense. Then again, these are closer to wights, which have no bonus feats. Still, even skeletons get Imp Init, so I'm willing to go that far. How about Imp Init , Weapon Finesse, Alertness or Stealthy?

Oh, and the original have 4+4 HD. That suggests unholy toughness to me, and it fits given the whole relic of an evil deity thing.
 

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I guess those bonus feats make some sense. Then again, these are closer to wights, which have no bonus feats. Still, even skeletons get Imp Init, so I'm willing to go that far. How about Imp Init , Weapon Finesse, Alertness or Stealthy?

Oh, and the original have 4+4 HD. That suggests unholy toughness to me, and it fits given the whole relic of an evil deity thing.


Unholy Toughness is fine, and I think we need the Weapon Finesse. Not so bothered about the skill-boosting feats, although I'd rather give them Alertness (B) than not.

Let's see what Shade fancies.
 

I've always seen 'em more like ghasts and wights, neither of which has bonus feats. Still, they're created by an artifact, so I'll go for Improved Init (B). I don't really care if they have Alertness, but don't think it needs to be a bonus feat.

Ghasts have Toughness as a feat to account for their "+" Hit Dice, but I loathe that feat and hereby support unholy toughness. :p

Thus, I agree with Improved Initiative (B), Weapon Finesse, and Alertness or Stealthy (with a slight preference for the latter).
 

I've always seen 'em more like ghasts and wights, neither of which has bonus feats. Still, they're created by an artifact, so I'll go for Improved Init (B). I don't really care if they have Alertness, but don't think it needs to be a bonus feat.

Ghasts have Toughness as a feat to account for their "+" Hit Dice, but I loathe that feat and hereby support unholy toughness. :p

Thus, I agree with Improved Initiative (B), Weapon Finesse, and Alertness or Stealthy (with a slight preference for the latter).

I'd prefer Alertness. Their Dex and Wis will give them +3 to Stealth and +1 to Alertness skills just from ability boni, so giving them Alertness will even them out.

I also fancy giving them a racial (or maybe circumstance?) bonus to Hide in shadowy areas, due to their black bones.

Of course, we could always give them Stealthy and juggle the skill-points a bit for a similar result.
 

Since you like even skills, we might as well go with Imp Init, Weapon Finesse, and Alertness. I do like the racial bonus to Hide in shadowy light.
 

Since you like even skills, we might as well go with Imp Init, Weapon Finesse, and Alertness. I do like the racial bonus to Hide in shadowy light.


Agreed. I like 'em better as skulkers than spotters, so the racial bonus to stealthy skills appeals.
 





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