BOZ
Creature Cataloguer
Started working on the vagabond template. Some of these fields will be left blank, so no big deal there.
CREATING A VAGABOND
“Vagabond” is an acquired template that can be added to any living corporeal creature (referred to hereafter as the base creature).
A vagabond uses all the base creature’s statistics and special abilities except as noted here.
Size and Type:
Hit Dice:
Speed:
Armor Class:
Attack:
Full Attack:
Damage:
Special Attacks: A vagabond retains all the special attacks of the base creature and also gains the following attacks.
(Psionics)
Special Qualities: A vagabond retains all the special qualities of the base creature and also gains the following qualities.
– Immunity to non-psionic mind-affecting effects.
Detect Vagabond (Ex?): A vagabond can detect the presence of another vagabond at a range of up to a mile, regardless of whether the other vagabond has taken a corporeal form or not.
Abilities: Same as the base creature, but Intelligence is at least X, Wisdom is at least X, and Charisma is at least X.
Skills:
Feats:
Environment: Any, usually same as base creature.
Organization: Solitary.
Challenge Rating:
Treasure:
Alignment: Same as base creature.
Advancement:
Level Adjustment:
Need to write something up for the psionics, so let’s start by working this into an XPH-style writeup:
Psionics Summary:
Level Dis/Sci/Dev Attack/Defense Score
12 4/6/19 See below/All =Int 1d100+200
Vagabonds never have psychokinetic powers. They have a particular affinity for these:
· Clairsentience - Any power which lets them learn things.
· Psychometabolisrn - Any power which allows them to change form or travel in difficult terrain.
· Metapsionics - They are masters of this discipline, having access to all its powers without regard to their total number of disciplines, science, and devotions.
· Telepathy - The creature can use any telepathic power to communicate or gain information, plus enough attack forms to psionically defend themselves.
· Psychoportation - Any which allows them to travel.
CREATING A VAGABOND
“Vagabond” is an acquired template that can be added to any living corporeal creature (referred to hereafter as the base creature).
A vagabond uses all the base creature’s statistics and special abilities except as noted here.
Size and Type:
Hit Dice:
Speed:
Armor Class:
Attack:
Full Attack:
Damage:
Special Attacks: A vagabond retains all the special attacks of the base creature and also gains the following attacks.
(Psionics)
Special Qualities: A vagabond retains all the special qualities of the base creature and also gains the following qualities.
– Immunity to non-psionic mind-affecting effects.
Detect Vagabond (Ex?): A vagabond can detect the presence of another vagabond at a range of up to a mile, regardless of whether the other vagabond has taken a corporeal form or not.
Abilities: Same as the base creature, but Intelligence is at least X, Wisdom is at least X, and Charisma is at least X.
Skills:
Feats:
Environment: Any, usually same as base creature.
Organization: Solitary.
Challenge Rating:
Treasure:
Alignment: Same as base creature.
Advancement:
Level Adjustment:
Need to write something up for the psionics, so let’s start by working this into an XPH-style writeup:
Psionics Summary:
Level Dis/Sci/Dev Attack/Defense Score
12 4/6/19 See below/All =Int 1d100+200
Vagabonds never have psychokinetic powers. They have a particular affinity for these:
· Clairsentience - Any power which lets them learn things.
· Psychometabolisrn - Any power which allows them to change form or travel in difficult terrain.
· Metapsionics - They are masters of this discipline, having access to all its powers without regard to their total number of disciplines, science, and devotions.
· Telepathy - The creature can use any telepathic power to communicate or gain information, plus enough attack forms to psionically defend themselves.
· Psychoportation - Any which allows them to travel.