BOZ
Creature Cataloguer
Shade said:I've been looking at the raggomoffyns and captured one template, and I think it will help us with this one.
some of it, i'm sure... not entirely though, because a raggomoffyn has its own physical body whereas the vagabond does not.
Shade said:Hit Dice: A vagabond maintains separate hit point totals for each of its two parts. (It looks like we might want to make the vagabond a separate creature, after all).
part of the problem here is that it assumes that attacks that hurt the base creature can actually harm the vagabond in any way...
Shade said:Armor Class: Same as base creature (plus deflection bonus from vagabond?).
possibly.

Shade said:Special Qualities: Both the vagabond and the base creature retain any special qualities they had previously.
Senses (Ex): The vagabond sees and hears everything that the base creature is able to.
i like that.
Shade said:Shared Damage (Ex): An attack on the base creature with a ghost touch weapons deals half its damage to the vagabond and half to the base creature.
see the comment on Hit Dice above.
Shade said:Saves: A vagabond uses the base creature's Fortitude, Reflex, and Will saves.
Fort and Ref yes, Will... not sure.
Shade said:Abilities: A vagabond uses the Strength, Dexterity, and Constitution scores of the base creature, and Intelligence, Wisdom, and Charisma scores of the vagabond.
i think to avoid some confusion, we need to better define what the vagabond can do. there are three methods by which a vagabond can have a body: create it, find it, or borrow it. for the first two, we are assuming the body has no soul in the first place, so the vagabond just takes over lifeless flesh, inserting its mental stats where there were none previously. for the third method, the base creature retains its own intellect while the vagabond is merged with it (i think?), so in effect you have a creature with one set of physical stats and two sets of mental stats!