Converting "generic setting" second edition monsters

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"INTELLIGENCE: Not Ratable"

should we make anything out of that?

"When moving through earth, it can sense opponents through vibrations they create. It can detect a motionless opponent's heartbeat and breathing."

would tremorsense cover all of that?

"Severed limbs continue fighting (move 6) until the Abomination is slain."

"The creature can be slain only in its home dimension. If reduced to less than 0 hit points elsewhere, the creature fades away and returns home, where it must rest for 2d6 hours before venturing forth again. To permanently slay the creature it must be reduced to -20 hit points on its home plane, and its remains must be doused with holy water and powder from the amulet that controls it."

"If the Abomination's Magic Resistance roll fails, spells are still turned as though the creature were wearing a ring of spell turning."
 

I'm not sure Not Ratable intelligence works. After all, they act fairly intelligently. You might want to give them normal, even high, Intelligence, and then give them some sort of inscrutable mind SQ - Wis damage when detect thoughts used, that sort of thing.

And the heartbeat/breathing thing seems much closer to blindsight than tremorsense.

Demiurge out.
 

BOZ said:
"INTELLIGENCE: Not Ratable"

should we make anything out of that?

I agree with Demiurge. I think they were trying to be creative and state that its mind is beyond mortal means of classification. That kind of wackiness worked in 2E...but not now. ;)

BOZ said:
"When moving through earth, it can sense opponents through vibrations they create. It can detect a motionless opponent's heartbeat and breathing."

would tremorsense cover all of that?

Yes, and no. Vibrations...definitely. I'd say give it both tremorsense and blindsense.

BOZ said:
"Severed limbs continue fighting (move 6) until the Abomination is slain."

Didn't trolls used to do the same thing, but now do not?

BOZ said:
"The creature can be slain only in its home dimension. If reduced to less than 0 hit points elsewhere, the creature fades away and returns home, where it must rest for 2d6 hours before venturing forth again. To permanently slay the creature it must be reduced to -20 hit points on its home plane, and its remains must be doused with holy water and powder from the amulet that controls it."

We just did this with one of the angels....here we go...

Rejuvenation (Su): Lights may only be permanently destroyed on their home plane. If a light is reduced to -10 or fewer hit points on another plane, it dissipates and reforms on its home plane one month later.

Modifying that:

Rejuvenation (Su): The Abomination may only be permanently destroyed on its home plane. If it is reduced to -10 or fewer hit points on another plane, it dissipates and reforms on its home plane 2d6 hours later. Reducing the Abomination's hit points to -10 or lower on its home plane incapacitates it but doesn’t destroy it. However, dousing its remains with holy water and powder from the amulet that controls it will kill it.

BOZ said:
"If the Abomination's Magic Resistance roll fails, spells are still turned as though the creature were wearing a ring of spell turning."

We can borrow this from the nerra:

Reflective Spell Resistance (Sp): A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate.
 

didn't we just recently have a creature that had a mind that couldn't be read, but didn't harm a reader to try? was that the dhour?

Shade said:
Didn't trolls used to do the same thing, but now do not?

apparently. so should we kill the "still attack after severed"? and if so, should we kill the "still deals bite damage and energy drain if attached and severed"?

Shade said:
We can borrow this from the nerra:

Reflective Spell Resistance (Sp): A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate.

weren't the nerra seriously involved in mirrors though? and does that affect the whole "reflective" thing or does that matter?
 

BOZ said:
didn't we just recently have a creature that had a mind that couldn't be read, but didn't harm a reader to try? was that the dhour?

Yes, and dhour is correct. We got the base ability from the phiuhl.

BOZ said:
apparently. so should we kill the "still attack after severed"? and if so, should we kill the "still deals bite damage and energy drain if attached and severed"?

I'd ditch all of it.

BOZ said:
weren't the nerra seriously involved in mirrors though? and does that affect the whole "reflective" thing or does that matter?

Yes they are, but there are other creatures with spell turning (monster of legend, for example). I liked the nerra writeup because it actually mentioned spell resistance.

Here's the monster of legend version:

Reflective Hide (Su): The creature has a silvery sheen to its skin and is permanently protected by a spell turning effect.
 
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how about an amalgam of the two...

Spell Turning (Su): The Abomination is permanently protected by a spell turning effect (caster level Xth). Any targeted spell that the Abomination successfully resists is turned back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate.
 



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