BOZ said:"INTELLIGENCE: Not Ratable"
should we make anything out of that?
BOZ said:"When moving through earth, it can sense opponents through vibrations they create. It can detect a motionless opponent's heartbeat and breathing."
would tremorsense cover all of that?
BOZ said:"Severed limbs continue fighting (move 6) until the Abomination is slain."
BOZ said:"The creature can be slain only in its home dimension. If reduced to less than 0 hit points elsewhere, the creature fades away and returns home, where it must rest for 2d6 hours before venturing forth again. To permanently slay the creature it must be reduced to -20 hit points on its home plane, and its remains must be doused with holy water and powder from the amulet that controls it."
BOZ said:"If the Abomination's Magic Resistance roll fails, spells are still turned as though the creature were wearing a ring of spell turning."
Shade said:Didn't trolls used to do the same thing, but now do not?
Shade said:We can borrow this from the nerra:
Reflective Spell Resistance (Sp): A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate.
BOZ said:didn't we just recently have a creature that had a mind that couldn't be read, but didn't harm a reader to try? was that the dhour?
BOZ said:apparently. so should we kill the "still attack after severed"? and if so, should we kill the "still deals bite damage and energy drain if attached and severed"?
BOZ said:weren't the nerra seriously involved in mirrors though? and does that affect the whole "reflective" thing or does that matter?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.