Converting "generic setting" second edition monsters

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questions... if it is 12 feet tall, why Huge?

why so low with the AC? straight conversion would put it at 23.

otherwise, i might use it just about as-is. :)
 


though Huge is, of course more terrifying, if he was only twice as tall as a human before i would keep him there now. any insight to change my point of view? ;)
 

I think I know now why I went with Huge...

1.) SIZE: H (12' tall)

I took that H literally. :)

2.) Its six limbs can attack six different targets...that sounded big to me. ;)

3.) Since I modeled him off the xorns, they were Small, Medium, and Large, and he's four feet taller than the elder xorn (Large), I decided to take him to the next size.

I'm fine with shrinking him down to Large, if you'd prefer.
 

ah yeah, there's the problem - the conversion book even tells you not to go by the old size categories. ;) yeah, i'm sticking with large, as the other things don't bother me. :D
 

OK, i am keeping most other things the same. i'm not changing the ability scores, even though i am changing the size. the speed rating struck me as a little slower than usual, so i am keeping them at 20 for both modes. the base damages seem a bit higher than original to me, so i am bringing them back down.

i was thinking that it needs an Attach attack or something like it, for the bite attacks and energy drain.
not sure - should it have fast healing or regeneration?
 

BOZ said:
OK, i am keeping most other things the same. i'm not changing the ability scores, even though i am changing the size. the speed rating struck me as a little slower than usual, so i am keeping them at 20 for both modes. the base damages seem a bit higher than original to me, so i am bringing them back down.

i was thinking that it needs an Attach attack or something like it, for the bite attacks and energy drain.
not sure - should it have fast healing or regeneration?

Yeah, it sounds like it maybe outta have attach or something similar. I still prefer regeneration to fast healing for this fella.

Also, I failed to account for the following:

A creature completely drained of life energy becomes a dry husk and is forever dead. If the Abomination drains all the life energy from a dwarf, the victim's tortured visage appears on the creature's body.

Do we want to do the usual?..."Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic."
 

Shade said:
Yeah, it sounds like it maybe outta have attach or something similar. I still prefer regeneration to fast healing for this fella.

"The Abomination regenerates 3 hit points each round. Severed limbs continue fighting (move 6) until the Abomination is slain."

pre-3E, you see "regeneration" used in situations that amount to what we now call fast healing, whereas creatures that had "troll-like regeneration" kept with regeneration. in this case, i don't care. ;)

for attach, maybe something like what we gave our version of the anguillian:

Attach (Ex): If an anguiliian hits with its bite attack, it uses its powerful jaws to latch onto the opponent's body. An attached anguiliian loses its Dexterity bonus to AC and thus has an AC of 14.

An attached anguiliian can be struck with a weapon or grappled itself. To remove an attached anguiliian through grappling, the opponent must achieve a pin against the creature.

An attached anguiliian can make two rake attacks and deals automatic bite damage each round. Additionally, it gains a +2 bonus on all attack rolls with its other natural attacks.


Shade said:
Do we want to do the usual?..."Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic."

might as well. is the part about dwarves something for flavor text or does it need to be in an ability?
 

BOZ said:
"The Abomination regenerates 3 hit points each round. Severed limbs continue fighting (move 6) until the Abomination is slain."

pre-3E, you see "regeneration" used in situations that amount to what we now call fast healing, whereas creatures that had "troll-like regeneration" kept with regeneration. in this case, i don't care. ;)

It reminds me more of the trolls' regeneration (limbs keep moving, etc).

BOZ said:
for attach, maybe something like what we gave our version of the anguillian:

Attach (Ex): If an anguiliian hits with its bite attack, it uses its powerful jaws to latch onto the opponent's body. An attached anguiliian loses its Dexterity bonus to AC and thus has an AC of 14.

An attached anguiliian can be struck with a weapon or grappled itself. To remove an attached anguiliian through grappling, the opponent must achieve a pin against the creature.

An attached anguiliian can make two rake attacks and deals automatic bite damage each round. Additionally, it gains a +2 bonus on all attack rolls with its other natural attacks.

Yeah, me likee. :cool:

BOZ said:
might as well. is the part about dwarves something for flavor text or does it need to be in an ability?

Well, I could see going three different ways on this:

1.) Any creature killed can be utterly destroyed and its face appears on AoD.
2.) Only a dwarf can be utterly destroyed, and thus only dwarven faces appear on AoD.
3.) Any creature killed can be utterly destroyed, but only only dwarven faces appear on AoD.

Personally, I kinda like #2, since it was created by a derro god.
 

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