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Converting "generic setting" second edition monsters

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Shade

Monster Junkie
Let's try to figure out ability scores.

Int is 11-12. Dex appears high. Str seems average or slightly above.

Looking at some Medium spiders and cats...

Medium Monstrous Spider: Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Leopard: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Cheetah: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6

Maybe Str 14, Dex 19, Con 13, Int 12, Wis 13, Cha 11?
 

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Shade

Monster Junkie
Sounds good. Added to Homebrews.

Climb speed equal to land speed?

Want to use this?

Wallcrawling (Ex): The gacholoth need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it.
 

freyar

Extradimensional Explorer
Stats look good. Yes and yes to speed and wallcrawling. ;)

Any more thoughts on the phasing?
 

Shade

Monster Junkie
I think the earth glide will work. We can always modify it slightly like the bar-lgura's take on greater teleport...

Abduction (Su): Unlike most tanar'ri, a bar-lgura can use greater teleport to transport other creatures. It can bring up to one Large or two Medium or smaller creatures with it each time it teleports. It can teleport unwilling targets as well, although an unwilling victim can attempt a DC 18 Will save to resist being transported. The save DC is Charisma-based.
 

freyar

Extradimensional Explorer
Good plan! So something like this (note ?s):

Earth Glide (Ex? or Su?): A shadowcrawler can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A shadowcrawler can also carry a pinned (or held??) Medium or smaller creature through earth, but it requires a full-round action to prepare to use this tactic (during which it may still blood drain the held target). An unwilling target receives a DC X Will save to resist being carried, which is made after the shadowcrawler's round of preparation. The save DC is Charisma-based?

A phase door spell cast on an area containing a burrowing shadowcrawler kills the shadowcrawler instantly if it fails a Fortitude save(?). [A move earth spell cast on an area containing a burrowing shadowcrawler flings the shadowcrawler back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.??]

The move earth spell isn't in the original text, but it seems like a standard thing for earth glides.
 
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Shade

Monster Junkie
I can't really see any reason to retain the full-round "prep" time...it seems a bit clumsy as a 3e mechanic.

Otherwise, looks good!
 

freyar

Extradimensional Explorer
Do you want to have it drag any grappled opponent or just pinned ones?
Cha, Con, or even Str based DC to resist being carried?
Keep the move earth effect on phasing shadowcrawler?

;)
 


Shade

Monster Junkie
Do you want to have it drag any grappled opponent or just pinned ones?

I think grappled is fine.

Cha, Con, or even Str based DC to resist being carried?

I'm not sure a save should be allowed, as it isn't a spell or supernatural effect like the abduction ability...it is simply taking along a victim on its movement (albeit in an odd manner).
 

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