Converting "generic setting" second edition monsters

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the possession is 100% benign from what i'm reading. if the target creature is not interested, the possession doesn't happen. unless i'm reading that wrong. maybe the possession can happen regardless of the will of the creature, but the vagabond can't force the creature to do anything. it's more of a symbiosis than a possession, really.
 

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LOL OK, might be just as well... i mean, it could go either way. it really properly should have a "hazard" type description, with stats for how to template other creatures.
 

Probably true. This is the first one we've converted that has left me scratching my head. But if the friggin' Midgard Serpent can be converted, so can this! :heh:
 


let me get a moment to think (those have been rare given both changes at home and at work) and i will come up with some model we can work off of.
 


it might just be, i took a brief look at it. i'll try to see if i can find some free time before work to post something about this creature.
 

what do you know. ;) how is this for a start (will compare to the glimmerskin later)

A vagabond is a solitary, enigmatic creature of an inexplicable nature. This creature exists as a disembodied life force with the ability to inhabit any physical form. The true nature and origin of the vagabonds is a mystery, but they seem to be most often found on the Material Plane.

A vagabond has a powerful mentality (Int 20, Wis X, Cha X), though its incorporeal form provides limited means at best of interacting with the physical world. It has an array of psionic powers, though it cannot make use of these unless it has a body. A vagabond is immune to non-psionic mind-affecting effects, and while incorporeal is immune to any attacks from a corporeal source. A vagabond will wander alone until it finds a suitable form to exist as. Vagabonds can detect each other up to a mile away, and will avoid each other if possible.

A vagabond is neutral in alignment until it takes on another form. It can accomplish this in one of three ways. The first way is to form a corporeal body from (nothing? Air? Matter?), starting as a small inky blob on the ground that quickly enlarges into three dimensions, fills out, and forms finer details. The second method is to find a fresh corpse, which the vagabond enters and controls, restoring the body to full health. Lastly, a vagabond can inhabit a willing living creature. Regardless, the form chosen must have an Intelligence score, and once a vagabond chooses its form it is locked into that form and cannot leave (except through the use of psionics). The vagabond gains all the abilities of the form it has chosen (except Su and Sp?), but has access to none of the memories or skills of the creature. Vagabonds are thus typically very inquisitive, even about mundane or personal details. They will willingly accompany intelligent creatures, and relish the opportunity to do so. If the body a vagabond inhabits is slain, the vagabond’s incorporeal form will depart and never return to that area.
 

Flavor text sounds good, and I think that a template sounds like the right way to go about this. I'd say that the vagabond should keep the creature's supernatural abilities, although maybe not spell-like abilities.

Demiurge out.
 

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