Converting "generic setting" second edition monsters

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for skills, how about at 15 ranks each: Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Knowledge (psionics), Listen, Psicraft, Search, Sense Motive, Spot, Use Magic Device

you know i don't normally like to do that, but i had to stretch just to figure out those 13 skills. ;)
 


OK, a vagabond has 5 feats, of which Negotiator has already been suggested.

I think at least 1-4 should be psionic related feats.

Possible suggestions: Combat Manifesting, Improved Initiative, Persuasive, Blind-Fight, Alertness, Lightning Reflexes, Dodge/Mobility/Spring Attack
 

Other possible psionic feats: Power Penetration, Greater Power Penetration, Narrow Mind, Opportunity Power, Psionic Affinity, Psionic Endowment, Psionic Meditation, any Metapsionic feat.
 


I'd go with Negotiator, Power Penetration, Psionic Affinity, Psionic Endowment, and Psionic Meditation. We'll need to give it at least 7 ranks of Concentration to meet the prereqs for the last one. It probably needs Concentration as a skill, anyway, since it is a manifester.
 

hmm - don't know why i didn't give it Concentration in the first place! :) i'll switch out Disguise, since it probably shouldn't have any ranks in that at first anyway. ;)

updating in homebrews.
 

Attack and Full Attack: "-"?

Environment: Any land and underground (and thus Native subtype)
Organization: Solitary
Challenge Rating: 10 or as host?
Treasure: None?
Alignment: Often neutral
Advancement: By character class (as psion)?
Level Adjustment: - (honestly, it's just too complicated to play)
 

would it ever have occasion to make an incorporeal touch attack? say, to "possess" a creature? or, since the creature would have to be more or less willing (or at least not unwilling), would the touch attack be foregone?
 

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