Converting "generic setting" second edition monsters

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Yeah, this guy is sharking awesome. :lol:

Traits common to sharks:

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 


BOZ said:
In melee, a nawidnehr's jagged teeth and powerful jaws can tear away huge chunks of flesh, producing wounds that bleed profusely. A nawidnehr can swallow a man-sized or smaller creature whole on any attack roll that exceeds the minimum number required by 5 or more. For example, if a nawidnehr attacks a sahuagin (AC 5), it swallows the sahuagin whole on a roll of 9 or higher.

A nawidnehr's stomach can hold two man-sized creatures at once, or the equivalent volume of smaller creatures (about four small or eight tiny creatures). Swallowed victims suffer 15 points of damage each round they remain inside the sharkwere. A swallowed creature can wield natural claws or small-sized slashing weapons (type S) normally against the creature's internal Armor Class of 5. Larger weapons inflict only 1 point of damage per attack, plus any modifier for enchantment. No other damage bonuses apply. Victims escape after inflicting 20 points of damage; only one half of this damage total actually applies against the nawidnehr's hit points.

Improved Grab (Ex): To use this ability, a nawidnehr must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.

Swallow Whole (Ex): A nawidnehr can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes X (dire shark does 2d6+6..close to the 15 suggested) points of bludgeoning damage plus X (dire shark does 1d8+4) points of acid damage per round from the nawidnehr's digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 20 points of damage to the nawidnehr's digestive tract (AC X). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Huge nawidnehr's gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents. (Borrowed numbers from dire shark, also Huge).
 

ah cool, i didn't think of the dire shark. they can probably use a bunch of stats from those guys.
 

...speaking of which...

Dire Shark Abilities: Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10.

Nat armor +7

Swim 60 ft.

Cold aquatic.

Skills: Listen, Spot, Swim
Feats: Improved Natural Attack (bite), Toughness (x4), Weapon Focus (bite)

I'm sure some of that will help.
 

oh yeah. :) they were rated to have a Str of 18/00 - 19, which would be 23-24 now, so 23 Str is fine. did the text say anything about them being unusally quick? Wis and especially Cha could be higher.

naturally, they will have more skills than that since they are significantly smarter than a dumb animal. :) we may go for some different feats, but Weapon Focus is a keeper.
 

The dire shark? No, it's flavor text essentially amounts to that it eats what it wants, when it wants. ;)

FWIW, "This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds."
 


Oh, sure, make me do all your dirty scroll-work. ;)

<scrolls back>

Nope. Just like a normal shark and damned tough. :)
 

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