Fiend Folio said:Protein polymorphs are intelligent cellular colonies with the ability to assume any form they choose. They may take the form of inanimate objects or animate creatures of 8 or fewer hit dice (depending on the size of the protein polymorph – 6, 7, or 8 hit dice). The form assumed may actually be that of several forms connected by a near-invisible (10% chance of detection) cord or film of protoplasm. The cells of the protein polymorph may specialize or de-specialize at will, taking on different textures and colours, changing completely in only one round.
These 'creatures' are extremely versatile. They may imitate anything from a pile of treasure to a small-sized room, to a party of half a dozen humans or a dozen kobolds. They will, in general, assume any form likely to draw prey, for they feed on humans and animals with little regard for type and size. They may even mix inanimate objects within their structure to add authenticity - a room or a corridor may, for instance, be part stone and part protein polymorph. Imitated creatures may wear real clothing and wield real weapons (often acquired from previous victims).
There are limits to the protein polymorph's degree of cellular control - it cannot accurately copy facial expressions, nor can it effectively duplicate the sound of speech. These limitations may lead to the exposure of the imposture as animate creatures. similarly, if a protein polymorph disguises itself as an inanimate object, there is a base chance of detecting the imposture from a distance of 10' away, but upon touch the animate nature of the cells is instantly revealed.
When in the form of weapon-wielding creatures, multiple or single, it will attack as the creatures themselves would normally attack, doing damage by weapon-type as appropriate.
Protein polymorphs possess the normal strengths of imitated creatures but not those creatures' special abilities.
Dungeons of Despair said:A protein polymorph can assume the form of any inanimate object or animate creature with hit dice equal to or fewer than its own (depending on the size of the protein polymorph -- 6, 7, or 8 Hit Dice). The form assumed may actually be that of several forms connected by a near-invisible (10% chance of detection) cord or film of protoplasm. The cells of the protein polymorph may specialize or despecialize at will, taking on different textures and colors, changing completely in one round. Protein polymorphs retain their own hit dice, hit points, and THAC0 while adapting the imitated creatures' armor class, number of attacks, and damage per attack. They possess the normal strengths of imitated creatures, but not those creatures' special abilities. Thus, a polymorph assuming the form of a giant bird cannot fly, and one assuming the form of a giant spider cannot inject poison or spin webs.
The polymorph is extremely versatile. It can imitate anything from a pile of treasure to a small-sized room, to a party of half a dozen humans or a dozen kobolds. The polymorph will, in general, assume a form likely to draw prey; it feeds on humans and animals with little regard for type and size. A polymorph might even mix inanimate objects within its structure to add authenticity -- a room or a corridor may, for instance, be part-stone and part protein polymorph. Imitated creatures may wear real clothing and wield real weapons (often acquired from previous victims).
When assuming the form of weapon-wielding creatures, multiple or single, it inflicts damage by weapon type, as appropriate.
There are limits to the protein polymorph's degree of cellular control. It cannot accurately copy facial expressions, nor can it effectively duplicate the sound of speech. These limitations may lead to the exposure of the imposture as animate creatures. Similarly, if a protein polymorph disguises itself as an inanimate object, there is a 10% base chance of detecting the imposture from a distance of 10 feet away, but upon touch the animate nature of the cells is instantly revealed.
Fiend Folio said:The normal attack of a protein polymorph is to bludgeon its prey and then enfold and crush it, inflicting 6-36 hit points of damage per round.
Dungeons of Despair said:The normal attack of a protein polymorph in its natural state is to bludgeon its prey and then enfold and crush it, inflicting 6-36 hp damage per round.
BOZ said:Shade mentioned the ghauanadan, and Gothenem mentioned switching darkvision for blindsight, which we could do as so:
Blindsight (Ex): As an oozelike creature, a protein polymorph has no eyes, but its whole body acts as a sensory organ, allowing it to perceive its environment out to a range of 60 feet.
BOZ said:rather than giving it "ooze qualities", i'd rather borrow something else from the gibbering mouther:
Amorphous (Ex): A protein polymorph is not subject to critical hits. It cannot be flanked.
BOZ said:i think upping that Str score and/or the slam damage is a good idea, since it is Large and in 1E/2E it could do 6d6 damage!
BOZ said:for erica's writeup, this yields the following. this ability will probably require a ton of work.![]()
Shade said:Here's how the new Juiblex handles it:
Amorphous (Ex): Bludgeoning weapons and impact damage deal no damage to Juiblex. He is able to slip through spaces that otherwise could accommodate a creature no larger than Tiny because of his jellylike substance.
Ooze Traits: Although Juiblex is not technically an ooze, he has all of the traits common to oozes (MM 313).
Shade said:I'd suggest somewhere in the 20-22 range.
Shade said:Too much work to wrap my mind around this early.![]()
Shade said:Rereading the original info, I'd say that improved grab/constrict definitely workes better in this case than engulf/crush.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.