Shade
Monster Junkie
Applying to the revised Fool...
Spectral Wizard
13th-level Human Wizard
Medium Undead (Incorporeal)
Hit Dice: 13d12 (84 hp)
Initiative: +3
Speed: Fly 30 ft. (6 squares)(perfect)
Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 or 13 (+3 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +6/+5
Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5 melee (xdx-1) or weapon +9 ranged (xdx-1)
Full Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5/+0 melee (xdx-1) or weapon +9 ranged (xdx-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Manifestation, numbing aura (DC 19), numbing touch (DC 19), spells
Special Qualities: Creepy, immunity to cold, electricity, polymorph, and mind-affecting attacks, incorporeal traits, summon familiar, +2 turn resistance, undead traits
Saves: Fort +4, Ref +7, Will +9
Abilities: Str 8, Dex 16, Con —, Int 16, Wis 12, Cha 17
Skills: 89 ranks (+8 racial bonus on Hide, Listen, Search, and Spot checks)
Feats: Scribe Scroll (B), 5 more plus 2 wizard bonus feats and 1 human bonus feat
Environment: Any
Organization: Solitary or pair
Challenge Rating: 13+x
Treasure: x
Alignment: Always neutral, never lawful or chaotic
Advancement: By character class
Level Adjustment: +0 +x
Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13
Int boosted at 4th level
Dex boosted at 8th level
Dex boosted at 12th level
Combat
Wizard Spells Prepared (4/5/5/4/3/2; save DC 13 + spell level).
0—x;
1st—x;
2nd—x;
3rd—x;
4th—x;
5th—x.
Skills: Spectral wizards have a +8 racial bonus on Hide, Listen, Search, and Spot checks.
Spectral Wizard
13th-level Human Wizard
Medium Undead (Incorporeal)
Hit Dice: 13d12 (84 hp)
Initiative: +3
Speed: Fly 30 ft. (6 squares)(perfect)
Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 or 13 (+3 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +6/+5
Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5 melee (xdx-1) or weapon +9 ranged (xdx-1)
Full Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5/+0 melee (xdx-1) or weapon +9 ranged (xdx-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Manifestation, numbing aura (DC 19), numbing touch (DC 19), spells
Special Qualities: Creepy, immunity to cold, electricity, polymorph, and mind-affecting attacks, incorporeal traits, summon familiar, +2 turn resistance, undead traits
Saves: Fort +4, Ref +7, Will +9
Abilities: Str 8, Dex 16, Con —, Int 16, Wis 12, Cha 17
Skills: 89 ranks (+8 racial bonus on Hide, Listen, Search, and Spot checks)
Feats: Scribe Scroll (B), 5 more plus 2 wizard bonus feats and 1 human bonus feat
Environment: Any
Organization: Solitary or pair
Challenge Rating: 13+x
Treasure: x
Alignment: Always neutral, never lawful or chaotic
Advancement: By character class
Level Adjustment: +0 +x
Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13
Int boosted at 4th level
Dex boosted at 8th level
Dex boosted at 12th level
Combat
Wizard Spells Prepared (4/5/5/4/3/2; save DC 13 + spell level).
0—x;
1st—x;
2nd—x;
3rd—x;
4th—x;
5th—x.
Skills: Spectral wizards have a +8 racial bonus on Hide, Listen, Search, and Spot checks.