Converting "generic setting" Second Edition monsters

Hmm, but it does have the odd bit about fire and electricity spells.

Here's a question: do most object-affecting spells allow SR?
 

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Hmm, but it does have the odd bit about fire and electricity spells.

We haven't written that up, no.

Here's a question: do most object-affecting spells allow SR?

Well warp wood and shatter allow spell resistance, not sure about the other object-specific spells. Certainly, there's a lot of spells that affect objects and creatures (like disintegrate and most direct-damage spells) which can be blocked by SR.
 

My two bits...

Despite the original writeup, the "greater" version has alot of HD, and is clearly healed by fire, so I'm content to just give 'em the standard immunity to magic with healed by fire. We can work some sort of electricity response in as well (maybe negates DR like many golems vulnerabilities?).

I'd be fine just leaving it off for the "lesser" version, and maybe retain a "healed by fire" and/or "weakened/repelled by electricity" SQ.
 

My two bits...

Despite the original writeup, the "greater" version has alot of HD, and is clearly healed by fire, so I'm content to just give 'em the standard immunity to magic with healed by fire. We can work some sort of electricity response in as well (maybe negates DR like many golems vulnerabilities?).

I'd be fine just leaving it off for the "lesser" version, and maybe retain a "healed by fire" and/or "weakened/repelled by electricity" SQ.

Well we could split the difference and give the Greater version spell resistance rather than immunity, and leave the SR off for the Lesser version.
 

I still prefer to leave in Immunity to Magic. I don't see anything in the construct type that says it would not be affected by spells that affect living targets, just spells that are mind-affecting or allow a Fort save (not affecting objects). There are spells that affect living targets but don't allow Fort saves, surely. Word of Chaos, for example, affects living creatures but also must affect inevitables.

Negating DR for electricity damage would work for me well enough. Or slowing. Either is better than the vague backing away of the original monster.
 

I still prefer to leave in Immunity to Magic. I don't see anything in the construct type that says it would not be affected by spells that affect living targets, just spells that are mind-affecting or allow a Fort save (not affecting objects). There are spells that affect living targets but don't allow Fort saves, surely. Word of Chaos, for example, affects living creatures but also must affect inevitables.

Negating DR for electricity damage would work for me well enough. Or slowing. Either is better than the vague backing away of the original monster.

A Construct's immunity to mind-affecting powers, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects covers most of the "not affected by spells that only work on living creatures".

I'm still strongly against a standard Golem-type Immunity to Magic, there's nothing to support it in the original text and it makes them a lot tougher nut to crack, which I don't think was intended.
 


I strongly dislike SR for 'em. I'll let you two debate the merits of other approaches. ;)

I'd rather not give them SR than give them Spell Immunity.

They'll need a 'Healed by Fire' Special Quality.

For the 'Repulsed by Electricity' SQ, how about if they're hit for electrical damage their "circuits go haywire" and they must succeed at a Fort save or be forced to move (costing a normal move action) in a random direction that turn?
 

For the 'Repulsed by Electricity' SQ, how about if they're hit for electrical damage their "circuits go haywire" and they must succeed at a Fort save or be forced to move (costing a normal move action) in a random direction that turn?

That does sound fun...
 


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