Sand Warrior Working Draft
Sand Warrior
Medium Elemental (Earth, Extraplanar)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 15 (+5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/+5
Attack: Sandsword +5 melee (1d10+6/19-20)
Full Attack: Sandsword +5 melee (1d10+6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sandsword
Special Qualities: Darkvision 60 ft., elemental traits, sandwalking, vulnerability to water
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 19, Dex 10, Con 15, Int 6, Wis 11, Cha 8
Skills: Listen +3, Spot +2
Feats: Power Attack
Environment: Elemental Plane of Earth
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: —
Level Adjustment: —
A humanoid figure holding a sword, both the creature and the blade it wields are formed from fine, compressed sand.
Background.
A sand warrior is 6 feet tall and weighs about 300 pounds.
Sand warriors speak Terran.
COMBAT
A sand warrior usually wields its sandsword in both hands.
Sandsword (Ex): A sand warrior's sword is equivalent to a bastard sword. A sandsword is part of the sand warrior's body, it cannot be disarmed but may be sundered like an ordinary weapon. Damage to the sandsword does not harm the sand warrior. A sand warrior can absorb its sandsword as a free action and create a new one as a swift action. If a sand warrior is killed, its sandsword crumbles to loose sand, as does the rest of its body.
Sandwalking (Ex): A sand warrior can move across sand as if it were firm ground. It can even cross shifting dunes or quicksand without penalty.
Vulnerability to Water (Ex): Water breaks up the body of a sand warrior. Minor contact (such as light rain or being splashed with a vial or cup of water) inflicts 1d3 points of damage per strike, or 1d3 per round for an ongoing effect. Major contact (such as a heavy rain or being drenched in a bucket of water) inflicts 2d6 points of damage. Complete immersion (including being thrown into a volume of water or being hit by a large jet of water, as from the geyser function of a decanter of endless water) inflicts 4d6 points of damage. Spells with the water descriptor do double damage against a sand warrior.