Do you both agree to essentially copying the fire phantom spell?
Easy enough to do.
I realized there's a couple of errors in the previous spell. The oil is consumed, so it's a Material component, not a reusable Focus component.
Also, they're CR 1 creatures so a 3rd level summoning spell should summon more of them.
How's this:
Summon Sand Warriors
Conjuration (Fire, Summoning)
Level: Brd 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 round
Range: 30 ft.
Effect: 1d3+1 summoned creatures
Duration: 3 rounds/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons 1d3+1 sand warriors. They rise from the ground where you designate and act immediately, on your turn. The sand warriors attack your opponents to the best of their ability. If you can communicate with a sand warrior (they speak Terran), you can direct it not to attack, to attack particular enemies, or to perform other actions. The warriors must always remain within 30 feet of the spellcaster; if any moves beyond this range the spell expires.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
Arcane Material Component: A pint of water which must be poured onto sand.
Here's a revised version of the
summon fire phantom spell.
Summon Fire Phantom
Conjuration (Fire, Summoning)
Level: Brd 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 round
Range: 30 ft.
Effect: 1d3+1 summoned creatures
Duration: 3 rounds/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons 1d3+1 fire phantoms. They appear where you designate and act immediately, on your turn. They attack your opponents to the best of its ability. If you can communicate with a fire phantom (they speak Ignan), you can direct it not to attack, to attack particular enemies, or to perform other actions. The phantoms must always remain within 30 feet of the spellcaster; if any moves beyond this range the spell expires.
Fire phantoms are subservient toward more powerful fire elementals. A fire elemental can easily dismiss a summoned fire phantom back to the elemental plane of fire.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
Arcane Material Component: A pint of oil which must be poured out and ignited during the casting of the spell.