Cleon
Legend
I'm happy with the increased penalties, too. BTW, I noticed when going back to the single yphoz that numbing poison isn't listed on the special attacks line.
Oops! How did we miss that?
How's this for a start?
Numbing Poison (Ex): A yphoz's tentacles are covered with a gummy contact poison. Any time that a creature takes swarm damage from an yphoz swarm, the victim must make a DC X Fortitude save or become paralyzed for 2? rounds. After the paralysis wears off, the victim suffers a -5 penalty to all attack and damage rolls, Dexterity and Strength checks, and Dexterity- and Strength-based skill checks as well as a 25% spell failure chance on all spells with somatic components and a 10? ft reduction to all speeds for 1d6? rounds. A successful Fortitude save negates the paralysis and reduces the duration of the penalties to 1d3? rounds. Creatures resistant to poison gain their usual bonus on the saving throw against this effect, and immunity to poison grants immunity to the numbing poison. The save DC is Constitution-based.
Feel free to change numbers with ? marks.
I'd make the paralysis a random duration, either 1d3 or 1d4 round.
Also, since we're dealing with lots of Yphozs I'd start it with "Yphozs' tentacles are" rather than "A yphoz's tentacles are".
The rest of the penalties I'll have to think about.
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