Converting Greyhawk monsters

I'm happy with the increased penalties, too. BTW, I noticed when going back to the single yphoz that numbing poison isn't listed on the special attacks line.

Oops! How did we miss that?

How's this for a start?

Numbing Poison (Ex): A yphoz's tentacles are covered with a gummy contact poison. Any time that a creature takes swarm damage from an yphoz swarm, the victim must make a DC X Fortitude save or become paralyzed for 2? rounds. After the paralysis wears off, the victim suffers a -5 penalty to all attack and damage rolls, Dexterity and Strength checks, and Dexterity- and Strength-based skill checks as well as a 25% spell failure chance on all spells with somatic components and a 10? ft reduction to all speeds for 1d6? rounds. A successful Fortitude save negates the paralysis and reduces the duration of the penalties to 1d3? rounds. Creatures resistant to poison gain their usual bonus on the saving throw against this effect, and immunity to poison grants immunity to the numbing poison. The save DC is Constitution-based.

Feel free to change numbers with ? marks.

I'd make the paralysis a random duration, either 1d3 or 1d4 round.

Also, since we're dealing with lots of Yphozs I'd start it with "Yphozs' tentacles are" rather than "A yphoz's tentacles are".

The rest of the penalties I'll have to think about.
 
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How did the other numbers look?

I think I prefer half speed for the paralysis and half the penalties on a successful save.

e.g.:

Numbing Poison (Ex): Yphozs' tentacles are covered with a gummy contact poison. Any time that a creature takes swarm damage from an yphoz swarm, the victim must make a DC X Fortitude save or become paralyzed for 1d4 rounds. After the paralysis wears off, the victim suffers a -5 penalty to all attack and damage rolls, Dexterity and Strength checks, and Dexterity- and Strength-based skill checks, their speed is reduced to half and they have a 25% spell failure chance on all spells with verbal or somatic components. These penalties last for 1d6 rounds. A successful Fortitude save means the victim is numbed for 1d3 rounds, during which time they suffers penalties of -2 on the aforementioned checks, -10 ft. speed and 10% failure on verbal or somatic spells. Creatures resistant to poison gain their usual bonus on the saving throw against this effect, and immunity to poison grants immunity to the numbing poison. The save DC is Constitution-based.
 



Sounds good. Updated.

Feats: 5
Ability Focus (numbing poison), Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes?

Organization: Solitary or x (x-x swarms)

Challenge Rating: 8? It's about on par with a bloodfiend locust swarm.
 

Sounds good. Updated.

We need to increase the Blood Drain damage from the single Yphoz's 1 Con.

Feats: 5
Ability Focus (numbing poison), Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes?

Those are fine as far as I'm concerned.

Organization: Solitary or x (x-x swarms)

Solitary or conglomeration (2-5 swarms)?

Challenge Rating: 8? It's about on par with a bloodfiend locust swarm.

8 feels about right.
 

I'll go with 2 Con damage per round from Blood Drain, but then we might want to think about decreasing swarm damage to 2d6. The rest sounds fine.
 



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