Well I'll be...I was convinced stirges were Diminutive. In that case, I'm definitely supportive of Tiny.
Now why do I keep on thinking it's a gibber
slug rather than a gibber
spawn? Maybe it's the Slime Mold Slug we're doing on another thread that's getting me confused.
Anyhow, might as well start on a SQ:
Gibberspawn: Once every week, a greater gibbering mouther can bud off a tiny portion of its body to create a gibberspawn, with statistics as described below. The gibberspawn seek out hosts and use their
suggestion power to influence these hosts to act in service to their monstrous parent.
Gibberspawn
Tiny Aberration
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 10 ft. (2 squares), swim 20 ft.
Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 23
Base Attack/Grapple: +0/+0
Attack: Bite +2 melee (1 plus blood drain)
Full Attack: Bites +2 melee (1 plus blood drain)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Attach, blood drain, empathic suggestion
Special Qualities: Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft., telepathic bond
Saves: Fort +0, Ref +2, Will +5
Abilities: Str 3, Dex 11, Con 15, Int 3, Wis 16, Cha 16
Skills: Listen +5, Spot +5
Feats: Lightning Reflexes, plus Weapon Finesse (B)
Environment: Warm forests, swamps, and underground?
Organization: Solitary or x (2-?)
Challenge Rating: x
Treasure: None
Alignment: Usually neutral
Advancement: —
Level Adjustment: —
a grapefruit-sized blob of amorphous flesh with a few randomly distributed eyes and mouths of disturbingly human appearance.
Attach: If a gibberspawn hits with a bite attack, it uses its mouths to latch onto the opponent's body. An attached gibberspawn is effectively grappling its prey. Gibberspawn have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached gibberspawn can be struck with a weapon or grappled itself. To remove an attached gibberspawn through grappling, the opponent must achieve a pin against the gibberspawn.
Blood Drain: A gibberspawn drains blood, dealing 1 point of Constitution damage each day it remains attached. Ordinarily, the host regains 1 lost Constitution point each night, just before the gibberspawn drains 1 new point, keeping the host at an equilibrium point of -1 to its normal Constitution. However, once per day as a full-round action, the gibberspawn can overfeed, draining enough blood to deal 1d4 points of Constitution damage to its host, usually as punishment for displeasing it.
Empathic Suggestion (Su): A gibberspawn can implant a wordless thought in any creature it is attached to. The opponent must succeed at a DC X Will save or act on the thought. This is similar to the spell
suggestion, but limited to emotions and simple thoughts that could be described in four words or less. An empathic suggestion could give a creature an urge to go north, or to hate a particular creature, but they can not be suicidal or totally unreasonable. A gibberspawn's first suggestions to a host are usually to hide and love the gibberspawn.
Telepathic Bond (Su): A gibberspawn has an empathic bond to the greater gibbering mouther that created it. This has the same effect as the spell
telepathic bond. Not that a gibberspawn is only intelligent enough to comprehend simple instructions that could be described in no more than four words. If the telepathic bond should be broken (by the gibberspawn and its master being on separate planes, for example), the gibberspawn loses all motivation, including any desire to feed or defend itself, and dies after X days.