HeavenShallBurn
First Post
I'm sitting here with GURPS Ultra-tech open. Mostly I'm wondering how to appropriately convert this very nice system of future-tech weapons for use in d20. Note don't suggest d20 Future it's just not up to par IMO.
See I'm considering a weird interstellar/planehopping campaign set in the future that freely mixes science (both hard and soft sci-fi in various areas) and high-magic ala standard D&D. But the GURPS weapons are much better than d20 Future both in design and implementation. Only they go about things a different way. Most of the factors are easy enough to convert, except damage.
Does anyone have any ballparks of how to relate damage between GURPS 4e and 3.5ed&d?
Example 1
Particle Beam Pistol 3d(5) Now since I use an armor as DR variant I figure just directly convert the (5) armor divisor to 5AP even if that weakens it a bit because it's faster. But how should the 3d convert? Given the differences between systems I'm thinking it should go up but I'm having trouble figuring out how much.
See I'm considering a weird interstellar/planehopping campaign set in the future that freely mixes science (both hard and soft sci-fi in various areas) and high-magic ala standard D&D. But the GURPS weapons are much better than d20 Future both in design and implementation. Only they go about things a different way. Most of the factors are easy enough to convert, except damage.
Does anyone have any ballparks of how to relate damage between GURPS 4e and 3.5ed&d?
Example 1
Particle Beam Pistol 3d(5) Now since I use an armor as DR variant I figure just directly convert the (5) armor divisor to 5AP even if that weakens it a bit because it's faster. But how should the 3d convert? Given the differences between systems I'm thinking it should go up but I'm having trouble figuring out how much.