Shade
Monster Junkie
demiurge1138 said:These guys are cool! Always thought there needed to be more creatures from Pandemonium.
Hell yeah! My biggest disappointment was that I never got an article on an exemplar race from Pandemonium into Dragon. It got close a couple times. :\
demiurge1138 said:Definitely an outsider. Animate rope could also be used as a model for magical tripping.
I'll check that out as well.
demiurge1138 said:Reduce the "immune to psionics" to "immune to mind-influencing effects"; the SR will take care of the rest, due to psi/magic transparencies. Make the resistances 10, as that's standard for outsiders these days.
Good idea.
demiurge1138 said:The poison, as it gives a penalty to attack rolls and makes it impossible to cast spells, is an odd one. We could do something like:
Poison (Ex): The poison of a viltch causes extreme pain in living targets. Fortitude DC X negates, initial damage sickened 1 minute, secondary damage nauseated 1 minute. Any creature that fails the initial save must make a Concentration check (DC 15 + spell level) to cast a spell within a minute of the bite. The save DC is Constitution based.
Looks good. We might also borrow from symbol of pain or the pain spell from Complete Arcane.
I hope Pathfinder broadens the condition summary to include things like pained, hypnotized, withered, etc. that appear in multiple places.
demiurge1138 said:The remark about high initiative suggests that they have Imp. Init as one of their feats. The dodging missiles can be interpreted as Deflect Arrows as a bonus feat or a miss-chance to ranged attacks only (like entropic shield).
Agreed on all that.