Converting monsters from Dragon magazine (Part Two)

Status
Not open for further replies.

freyar

Extradimensional Explorer
Oh, geez, I noticed that before and just missed it this tmie through. Let's do Deflect Arrows as a bonus feat, like demiurge suggested above. No reason to give these things a defense against the magic missile!
 

log in or register to remove this ad

Shade

Monster Junkie
Here's a stab at modifying that particular portion of the telekinesis spell into a unique SLA:

Telekinetic Trip (Sp): Three times per day, a viltch can use telekinesis to perform a trip attempt. Resolve this attempt as normal, except that it doesn't provoke attacks of opportunity, the viltch uses its Charisma modifier in place of its Strength modifier, and a failed attempt doesn’t allow a reactive attempt by the target. No save is allowed against these attempts, but spell resistance applies normally. (This version of the spell can last 1 round per caster level, but it ends if you cease concentration.)

Since the viltch is "never surprised", shall we give it uncanny dodge?
 


Shade

Monster Junkie
Updated.

Damage reduction 5/lawful?

Skills: 7 at 8 ranks
Climb, Disable Device, Listen, Open Locks, Sleight of Hand, Spot, Tumble?

Feats: Deflect Arrows (B), Improved Initiative (B), 2 more
Multiattack? Power Attack?

Organization: Solitary, pair, or x (3-20)
x = gang?

Challenge Rating: 5?

Advancement: 6-10 HD (Medium); 11-15 HD (Large)?

A viltch stands 5 feet tall and weighs 150 pounds?

A viltch can be summoned using a summon monster VI spell?

Viltches speak Abyssal and Slaadi?
 

freyar

Extradimensional Explorer
That all sounds good. Summon viltch is probably equivalent to a 3rd or 4th level spell (better than the babau's summon demon, which is 3rd, but probably worse than a glabrezu's which is 4th).
 

Shade

Monster Junkie
A babau only gets 1 other babau, and the viltch gets 1d6 of its kind, so I'd err on the side of caution and go with 4th.
 

Shade

Monster Junkie
Also, caster level 5th for SLAs?

Telekinetic Trip (Sp): Three times per day, a viltch can use telekinesis to perform a trip attempt. Resolve this attempt as normal, except that it doesn't provoke attacks of opportunity, the viltch uses its Charisma modifier in place of its Strength modifier, and a failed attempt doesn’t allow a reactive attempt by the target. No save is allowed against these attempts, but spell resistance applies normally. (This version of the spell can last 1 round per caster level, but it ends if you cease concentration.)

Do we want to allow the bolded bit, or just make it a one-shot effect?

Skills: A viltch has a +x racial bonus on Climb, Disable Device, Open Locks, and Sleight of Hand checks.

+8?
 




Status
Not open for further replies.
Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top