Shade
Monster Junkie
So how about:
Spell-Like Abilities: At will--chain lightning, control winds, greater dispel magic, telekinesis, warp wood, water breathing; 5/day--dominate monster; 3/day--call lightning storm, control weather, fog cloud, repel wood, transmute metal to wood; 1/day--acid fog, antipathy, crushing hand, elemental swarm (water only), incendiary cloud, storm of vengeance, sunburst, whirlwind. Caster level 20th. The save DCs are Charisma-based.
What range for the blindsight?
Spell-Like Abilities: At will--chain lightning, control winds, greater dispel magic, telekinesis, warp wood, water breathing; 5/day--dominate monster; 3/day--call lightning storm, control weather, fog cloud, repel wood, transmute metal to wood; 1/day--acid fog, antipathy, crushing hand, elemental swarm (water only), incendiary cloud, storm of vengeance, sunburst, whirlwind. Caster level 20th. The save DCs are Charisma-based.
What range for the blindsight?