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Converting monsters from Dragon magazine (Part Two)

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Shade

Monster Junkie
Here's the other for comparison...

Gith Dog, Szarkel (Canis chaosi)
FREQUENCY Very rare
NO. APPEARING: Varies with masters
ARMOR CLASS: 4
MOVE: 24"//12"
HIT DICE: 4+1
% IN LAIR: Varies with masters
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Hold
SPECIAL DEFENSES: See text
MAGIC RESISTANCE: 10%
INTELLIGENCE: Semi-
ALIGNMENT! Neutral
SIZE: M
PSIONIC ABILITY: See text
Attack/Defense Modes: See text
LEVEL/X.P. VALUE: IV/205 + 5 per hp

Szarkel
The antecedents of the szarkel breed are not known, though the blood of various doglike creatures from the chaotic planes was undoubtedly added to the line. Szarkel are certainly well adapted to the unpredictable planes of Limbo.

A szarkel stands 3' high at the shoulder and may weigh 150 pounds or more. It is of slender build, with a long muzzle, a long body and tail, and long legs. The teeth are unnaturally sharp. A szarkel's eyes are large and yellow, the pupil a vertical slit. The normal coat is short and gray, but these dogs have a limited polymorph ability that allows them to alter the color, length, and quality of the fur to suit local conditions: long and thick in cold weather, short in hot weather, waterproof light in swampy territory, and so on, while its color may be any shade or combination of white, brown, red, black, or gray. Coat alteration takes one turn. The smell of szarkel is pleasant, rather like scented wood. Unlike normal dogs, szarkel can close their nostrils and swim comfortably underwater, remaining active beneath the surface for up to three rounds at a time.

Szarkel are raised on the plane of Limbo, and are only found as adults on other planes where they join their masters in battle or in the hunt. During their first year, pups are given the run of the settlement, and the githzerai take no active part in their rearing. At the end of that time, juvenile szarkel choose and are chosen by candidate githzerai in a simple ceremony.

Unbonded dogs are ejected from the community, and presumably do not survive the hazards of the Planes of Limbo by themselves. Once bonded, a szarkel is a loyal if sometimes willful follower, and obeys no one but its own master. Szarkel sometimes show an astounding degree of independent thought and initiative, but even the githzerai find them difficult to train.

Though they are occasionally set to guard an area or item, szarkel are not reliable in this capacity. They are restless creatures and seldom remain in one spot for long. They constantly roam their master's dwelling or encampments, awaiting a call to action or the approach of intruders. With their unpredictable and incessant movement and their keen senses, they make it extremely difficult for strangers to approach any large group of githzerai unnoticed.

Szarkel are sometimes equipped with light leathery armor made of a clear substance that the githzerai find or harvest on the planes of Limbo. This improves the dog's armor class by one place, but restricts its movement rate to 21". A szarkel is usually equipped with a simple collar identifying its master.

Szarkel are aloof and reserved, and do not seem to care much for each other's company. No more than three dogs can be housed in the same kennel; even then, there is sometimes fighting. The pups are cared for by both parents. Would-be thieves have found that the adults are vigilant, and that the githzerai are greatly disturbed if a litter is taken despite their otherwise indifferent attitude toward the pups.
 

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demiurge1138

Inventor of Super-Toast
The only things that szarkel have that the other one doesn't is fur that changes color and thickness (racial bonus to Hide checks and to Fort saves to endure extreme temperatures?) and hold breath. Should we give the githyanki dog a few little perks to further differentiate it as well?
 


demiurge1138

Inventor of Super-Toast
How about:

Mindtracking (Su): A whatever-a-githyanki-dog-is-called gains a +4 bonus on all Survival checks made to track creatures not immune to mind-influencing effects.

Mindflight (Su): Due to its familiarity with the Astral Plane, a whatever-a-githyanki-dog-is-called gains a +30ft enhancement bonus to its move speed on a plane with subjective directional gravity.
 

Shade

Monster Junkie
Since the szarkel's unique abilities appear to be a result of contact with Limbo, perhaps the kaoulgrim's should be somehow caused by Astral contact.

Maybe something based off the "no gravity" or "timeless" planar traits? Something like racial bonus on Jump checks, or bonus on saves against poison, or the ability to go twice as long before starvation and thirst set in?

Edit: Or just go with Demiurge's fantastic abilities above. ;)
 


Shade

Monster Junkie
Let's figure out some ability scores.

Riding Dog (M): Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Hell Hound (M): Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Shadow Mastiff (M): Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13

We should also pay really close attention to the spectral hounds from Polyhedron #100 (the Incursion issue), as they are essentially a third form of gith hound.

Spectral Hound (M): Str 15, Dex 14, Con 13, Int 2, Wis 15, Cha 8
 

freyar

Extradimensional Explorer
I'd be pretty happy with the Spectral Hound's scores, and their more or less middle of the road. The high Wis makes good sense, too.
 

Shade

Monster Junkie
Maybe give the kaoulgrim slightly higher Str and Con, and the szarkel slightly higher Dex?

Something like...

Spectral Hound: Str 15, Dex 14, Con 13, Int 2, Wis 15, Cha 8
Kaoulgrim: Str 17, Dex 14, Con 15, Int 2, Wis 15, Cha 8
Szarkel: Str 15, Dex 17, Con 13, Int 2, Wis 15, Cha 8
 


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