Converting monsters from Dragon magazine (Part Two)

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Those ability scores appeal.

OK. Trap finding and trap sense. That's fine--I was worried that you were shooting for sneak attack, which I thought was too much. I'd actually be fine with not including, say, uncanny dodge.
 

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While sneak attack would be fun, I don't see a real call for it (or really for uncanny dodge or evasion, but I'm ok with including any of these).

I'd also support a substantial racial bonus (+4 at least) to Hide and Move Silently.
 

Substantial bonus to Hide and Move Silently is good. Evasion I like (and it'll help even more with those traps if it sets them off!)

I was thinking about doing something with its immunity to curses. I like the whole "carry cursed items to mess with adventurers", but I can't help but think there should be something else.
 

Let's keep Evasion as well, then.

I can't think of much else for the curses thing, either. Let's brainstorm: how else do curses come up in a D&D game? And what specific spells are they immune to (just ones with curse in the name)?
 


Also:

Roguish (Ex): Averxes have trapfinding, trap sense +1, and evasion as rogues of 5th level.

If we let them advance by character class (which seems like an option to me), I guess this should stack with actual rogue levels, huh?
 

Yes.

As for the curses thing, only bestow curse is core, but there's a bunch of other curses in non-core supplements. Perhaps we could borrow from one of them for a minor cursing ability?
 

Also:

Roguish (Ex): Averxes have trapfinding, trap sense +1, and evasion as rogues of 5th level.

If we let them advance by character class (which seems like an option to me), I guess this should stack with actual rogue levels, huh?

Yes to the stacking, although I'm not sure this should be a single ability. Generally, monsters with class abilities list them out individually.

For example, see the MM3 rakshasa, particularly the nathzarune.
 

Sure, we can list them separately. That works.

These should be immune to the effects of cursed items, too, right?
 

Yes. "Curse" should really be an effect, like fear, polymorph, etc.

They should be immune to all curses, whether from a bestow curse spell, a cursed item, mummy rot, lycanthropy, or the dying curse of some creatures.
 

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