Converting monsters from Dragon magazine (Part Two)

Status
Not open for further replies.

log in or register to remove this ad

Summarizing...

Tiny Animal (Aquatic, Swarm)
Hit Dice: 8d8+8 (44 hp)
Initiative: +2
Speed: Swim 40 ft. (8 squares)
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +6/-
Attack: Swarm (2d6)
Full Attack: Swarm (2d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction (DC 15)
Special Qualities: Half damage from slashing and piercing weapons, leaping glide, low-light vision, poison flesh, swarm traits
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 4, Dex 15, Con 12, Int 1, Wis 12, Cha 2
Skills: Jump +18, Swim +5, plus 11 ranks
Feats: 3
Environment: Warm aquatic
Organization: Solitary or school (2-4 swarms)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: -

Distraction (Ex): Any living creature vulnerable to the piranha swarm's damage that begins its turn with a flying fish swarm in its square is nauseated for 1 round; a DC 15 Fortitude save negates the effect. The save DC is Constitution-based.

Leaping Glide (Ex): A flying fish swarm may leap from the water and glide at a speed of 160 feet for up to 8 rounds. The swarm may reach a height equal to the result of its Jump check, then fly with clumsy manueverability. It may descend, but cannot ascend during this travel.

Poison Flesh (Ex): Ingested, Fort DC 15, 1d4 Con/1d4 Con. The save DC is Constitution-based.

Skills: A flying fish swarm has a +16 racial bonus on Jump checks, and uses its Dexterity modifier for Jump checks. A flying fish swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 

You've got a piranha in your distraction! ;)

7 ranks in Swim, 4 in Jump?

Alertness, Iron Will, Improved Initiative?
 


Updated.

They shoot men with flying fish, and when the missile strikes, the victim feels pain in the nape of the neck and loses consciousness.

"Throw Poison Fish" (Su): An adaro can supernaturally launch a flying fish from one of its accompanying swarms as a deadly missile. This is a ranged attack with a maximum range of x feet and a x-foot range increment. A creature damaged by the attack is exposed to the flying fish's poison, as if it had consumed the fish.

Flying Fish Venom: Ingested, Fort DC 15, 1d4 Con/1d4 Con.

Should we change the secondary damage to unconsciousness?
 

I think you're right, and I think we should change the secondary damage in the swarm description, too. Killing the victim sounds like something the adaro might do as a CDG if not appeased.

Should we add a Summon Flying Fish Swarm ability?
 

Sure. How many swarms should an adaro get? I'm picturing maybe up to 4?

Any suggestions for a better name than "throw poison fish"?
 


Fish darts! I love it. :lol: Now trying whispering it and "darts" becomes "tarts." :p

Using living weapons is a plot device designed to add a level of creepiness to a story and it's been done with varying levels of success. I've seen it done more in sci-fi settings, such as the classic GI Joe made-for-TV movie where Cobra was actually the front for a reptilian race (shades of yuan-ti) that used snakes as spears other creatures as weapons and vehicles of transport. In the Star Wars expanded universe the nihilistic Force-resistant Yuuzhan Vong similarly used organic technology
 

Fish darts it is! That beats "fish n' clips" or "filet o' flesh". :p

Attempting a few of the other abilities...

Rainbow Walk (Sp): An adaro may walk upon rainbows. This functions as the air walk spell (caster level 15th), but only works an hour after rain.

Flying Fish Stride (Ex): An adaro may "ride" a flying fish swarm. To do so, the adaro must simply end its movement within the space of a flying fish swarm. The adaro then moves with the swarm on the swarm's action. This ability imposes no penalty on either the adaro or the swarm, and the adaro may still take actions on its own turn (including moving).
 

Status
Not open for further replies.
Remove ads

Top