Converting monsters from Dragon magazine (Part Two)

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Either way we go with the blizzard, we need to simplify. Use the SRD blizzard for effects?

Let's say one CL per 4HD and stacking with sorc levels of course.
 

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Sounds like a plan.

Slippery Slope
(Conjuration/Alteration)
Level 3
Range: 60 yds.
Components: S, M
Duration: 1 day
Casting Time: 2 rounds
Area of Effect: Up to 500 square feet
Saving Throw: None

This spell creates a slick layer of glare ice over the natural surface of snow, ice, or rock. The glare ice coating makes even rough-looking surfaces very slick. Anyone traversing the affected area must make Dexterity checks at a -4 to move at half normal movement rate. Trying to move faster incurs a -8 penalty, and attempts at running (moving faster than the full normal movement rate) causes an automatic fall. Characters employing a spider climb spell can move normally across this surface. Those standing on a slope upon which this spell is cast hurtle down automatically.

The material component for slippery slope is the mummy’s talisman or tattoo.

Getting started...

Slippery Slope
Conjuration (Creation) [Cold]
Level: Sor/Wiz 3?
Components: S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: x
Duration: 1 day
Saving Throw: None
Spell Resistance: No

Slippery slope covers terrain with a slick layer of glare ice. Characters walking on ice must spend 2 squares of movement to enter a square covered by ice, and the DC for Balance and Tumble checks increases by +5.

Material Component: An ice mummy’s talisman or tattoo.


I just borrowed the typical terrain effects for ice. Should it do more?

For the effect, do we want to make it a number of 10-foot squares/level, similar to wall of ice or wall of force?
 

It appears that it causes people to fall down, even though it only barely mentions that. So it should be like grease, only making the resulting area also difficult terrain.
 

Let's at least also put in "A DC 10 Balance check is required to run or charge across an ice sheet." Maybe also "A character standing in the area of the ice when it is created must immediately make a Balance check or fall prone. The DC of the check is equal to the spell's DC."

1 10ft square/level?
 




These spells all have the ice mummy's talisman or tatoo as a focus, but I didn't see anything about a talisman or tatoo in the original text. Want to write up something for that?

Ice Shatter
(Alteration)
Level 3
Range: 10 yds./level
Components: S, M
Duration: Instant
Casting Time: 4 rounds
Area of Effect: 3 square feet/level
Saving Throw: None
By means of this spell, the caster can cause glacier ice to crack and break. The solid ice may split along a single crack or splinter into hundreds of dagger-sharp fragments, at the caster’s option. In hard-packed snow, like that which forms bridges across crevasses, the area of effect is tripled. The spell can also be used to start avalanches in areas where there are unstable masses of snow on slopes above the glacier.

If the spell is used to shatter the ice rather than crack it, it can make a trail or path impassable. It can also provide the caster with icy spikes perfect for lining the bottom of a pitfall.

The material component for ice shatter is the mummy’s talisman or tattoo.
This next?
 

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