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Converting monsters from Dragon magazine (Part Two)

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Those ability scores look pretty good, although considering that they charm animal on really big, scary things and have nearly insta-kill attacks, we may want to boost HD and AC a bit to make them defensive enough for their CR.
 

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Since they're Outsiders, they're reasonable candidates for some kind of "grace" that gives them a deflection bonus to AC. Cha could get boosted then, which would help with the charming, too.

Edit: let's not forget that they're naturally invisible, too. Maybe they don't need much more AC with that.
 

Good point on natural invisibility. I do sort of like the idea of grace, but I think that their existing Cha should be enough.
 





Added to Homebrews.

Stick with the water transparency we gave the undine, or go with the invisible stalker's natural invisibility?

Borrow this from the breathdrinker?

Steal Breath (Su): As a full-round action, a breathdrinker can attempt to suck the air from the lungs of any helpless creature within reach. The target must make a successful Fortitude saving throw (DC 17) or take 1d6 points of Constitution damage. The target dies when his or her Constitution score reaches 0. The breathdrinker heals 5 points of damage for each point of Constitution the target loses, gaining any excess as temporary hit points. So long as the target remains helpless, the breathdrinker continues to use this attack against that creature every round until it dies.
 

Let's go with the invisible stalker version. I think that's what's intended (but only underwater).

Steal Breath seems good.
 

Transparency. Invisible creatures in the RAW only have concealment underwater, because they can be placed through displacement of water.

Agreed to borrowing steal breath, but if the victim is holding its breath, for every failed Fortitude save, the victim must make another failed save or cease holding its breath?
 

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