Converting monsters from Dragon magazine (Part Two)

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I think we should go with adhesive as farastu (maybe minus the bit about weapons sticking, since it seems the adhesive isn't all over the whole plant?) and suffocation as the ragamoffyn.
 

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Hmmm...

Each leaf adheres to the object struck, reducing the victim’s ability attack by -1 for every four leaves adhering to him. If the plant rolls a natural 20, the plant’s leaf struck the victim’s head, clogging the victim’s mouth and nostrils with mucilage. Suffocation results in 1-4 rounds unless the sap is dissolved with vinegar or alcohol, The leaves also produce a mild enzyme causing 1 hp damage per round per leaf unless the leaf is broken. The chance for breaking a leaf is the same as for opening doors, checking for each leaf separately.

Looking at that again, I wonder if it wouldn't be better modeled off the illithid's improved grab ability, where additional tentacles (or leaves in this case) improve the creature's grapple bonus. Thoughts?
 

-1 per four? That's sort of silly. While I see what you're getting at with illithid grab, we should modify it a bit. Perhaps it works as adhesive, but the DC increases with every leaf hit, rather than multiple rolls?
 

Yeah, I could see adding to the grapple bonus per leaf. But I still kind of like the ragamoffyn-like suffocation mechanism.
 

Here's a first stab at the abilities...

Adhesive Leaves (Ex): Giant rainbow plants have a +8 racial bonus on grapple checks and disarm checks due to their adhesive coating.

A weapon that strikes a giant rainbow plant is stuck fast unless the wielder succeeds on a DC X Reflex save. Prying off a stuck weapon requires a DC X Strength check. The check and save DCs are Constitution-based.

Alcohol or vinegar dissolves the adhesive; the creature requires 10 minutes to renew its adhesive coating if doused with either of these substances. A giant rainbow plant can dissolve its adhesive at will, and the substance breaks down 1 minute after the creature dies.

Improved Grab (Ex): To use this ability, a giant rainbow plant must hit with a slam attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and may attempt to suffocate.

Due to the adhesive nature of its leaves, a giant rainbow plant gets a +2 circumstance bonus for every leaf that was attached at the beginning of the opponent's turn.

Suffocate (Ex): A giant rainbow plant can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage per round.
 





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