The swamp wyrm’s favored hunting method is to lie barely submerged in murky water (it can see perfectly through it), then grab anything that comes down to drink. This tactic gives it a +2 bonus to surprise
Resistance 15 or 20, either way.
I like corrupt water, as well. More elegant.
It's looking good.
I agree to the Hide bonuses from the landwyrm.
Either set of skills is fine. Or we could compromise on Hide 17, Knowledge (nature) 16, Listen 17, Move Silently 17, Spot 17 for ranks. With the racial bonus, it should be ok on Hide, I'd think.
I like Shade's feat list with Improved Init. If we're worried about hiding, we can drop Imp Init for Stealthy.
Constrict damage, maybe 2d8+8 like a behir? The behir has fewer HD, but the swamp dragon will also have the cold/fire damage.
Advancement: 19-30 HD (Huge); 31-38 HD (Gargantuan); 39-45 HD (Colossal)? This follows the stomrdrake and wardrake progressions rather closely.
CR 10-11? It's somewhere between a wardrake (CR 9) and a hill landwyrm (CR 12). It's fairly comparable to a CR 10 forest landwyrm, although it can dish out more overall damage.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.