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Converting monsters from Dragon magazine

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The only reason the description on psychic pandemonium says that is because Shade misinterpreted me. Stacking the confusion atop it should probably make it a higher level spell. 4th or 5th.
 

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The only reason the description on psychic pandemonium says that is because Shade misinterpreted me. Stacking the confusion atop it should probably make it a higher level spell. 4th or 5th.

Apparently so. I'll put the save back. So what were you trying to say? ;)
 


Ahh, that makes sense. I had save for half, methinks.

So...

Psychic Pandemonium (Sp): This psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage and is confused for 2d4+1 rounds. A DC X Will save halves the damage and negates the confusion effect. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a x-level spell.
 



If it's save-for-half and usable at will, why shouldn't a mapmaker spend every action using psychic pandemonium? Even on a passed save, 3d10 is still more damage than it can dish out any other way. The save negates gives it an element of risk and makes it only one option, instead of the best option.
 

I'm convinced that it should be Will negates for all.

I'm also fine with a less than "at will" usage cycle. Once every 1d4 rounds like breath weapons?
 

If it's save-for-half and usable at will, why shouldn't a mapmaker spend every action using psychic pandemonium? Even on a passed save, 3d10 is still more damage than it can dish out any other way. The save negates gives it an element of risk and makes it only one option, instead of the best option.

That's what I'm arguing too. The damage is just too good as it is, even without the confusion effect. Either cut the damage or make it save negates.
 

Let's keep it save negates and at will. It'll still have to do other things, like full attacks, if it wants to have any hope of affecting multiple targets. Cutting the damage in half to 3d10, then making it save-for-half, like Cleon seems to be suggesting, would also work.
 

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