Shade
Monster Junkie
So...
Psychic Pandemonium (Sp): At will, a mapmaker can unleash a psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage and is confused for 2d4+1 rounds. A DC X Will save negates both the damage and the confusion effect. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.
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Psychic Pandemonium (Sp): At will, a mapmaker can unleash a psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 3d10 points of damage and is confused for 2d4+1 rounds. A DC X Will save halves the damage and negates the confusion effect. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.
Psychic Pandemonium (Sp): At will, a mapmaker can unleash a psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage and is confused for 2d4+1 rounds. A DC X Will save negates both the damage and the confusion effect. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.
-or-
Psychic Pandemonium (Sp): At will, a mapmaker can unleash a psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 3d10 points of damage and is confused for 2d4+1 rounds. A DC X Will save halves the damage and negates the confusion effect. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.