Sa'ir Working Draft
Sa'ir
Medium Magical Beast
Hit Dice: 4d10+4 (26 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+6
Attack: Gore +6 melee (1d8+2)
Full Attack: Gore +6 melee (1d8+2) and bite +4 melee (1d6+1) and 2 claws +4 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Darkvision 60 ft., low-light vision, mimic herbivore, scent
Saves: Fort +5, Ref +6, Will +5
Abilities: Str 14, Dex 15, Con 12, Int 3, Wis 15, Cha 6
Skills: Disguise +0** (+8 with mimic herbivore), Hide +5* (+7 in undergrowth), Listen +4, Move Silently +4, Spot +4
Feats: Iron Will, Multiattack
Environment: Temperate deserts
Organization: Solitary, pair or pride (3-6)
Challenge Rating: 3
Advancement: 5-8 HD (Medium); 9-12 HD (Large)
Level Adjustment: —
At first glance this creature appears to be nothing more than an unusually disheveled goat with a filthy mane of matted hair about its neck, but a closer examination reveals it has the forelegs and face of a lion. The beast's catlike fangs and foreclaws suggest it does not live off greenery alone.
A sa'ir is an unusual breed of lamia. There exists a race of hermaphroditic lamias who are unable to reproduce with their own kind. If such a lamia mates with a standard or hermaphroditic lamia the offspring is a sa'ir, but if it mates with a noble lamia or humanoid the offspring is another hermaphroditic lamia. Sa'ir themselves are functional hermaphrodites but are always infertile, never bearing offspring of their own.
Sa'ir live in small prides that are viciously territorial towards rival predators. They try to kill or expel intruders on sight. Sa'ir prides generally live near to their lamia parents, who they involuntarily protect by attacking creatures approaching the lamia's lair.
These omnivorous creatures are able to survive off tough vegetation like a goat, but would much rather eat meat like a lion. Even the rankest carrion is preferable to the tastiest plant. A sa'ir's favorite pastime is lazing in the sun with its belly stuffed with meat after a big kill.
Sa'ir are incapable of speech but can make assorted animal noises including a curious bleating roar. They are able to understand any languages spoken by the lamias who sired them.
Sa'ir are about 5 feet long and weigh from 250 to 350 pounds.
Combat
Sair try to ambush opponents, either by stalking up under cover or by using their mimicry ability to approach them while disguised as "harmless" grazing animals. Once within range, they charge and use their pounce ability to unleash a full attack.
Mimic Herbivore (Ex): A sa'ir can imitate the appearance and behavior of a grazing herbivore of approximately the same size and shape. Anyone who examines the sa'ir can detect the ruse with a successful Spot check opposed by the sa'ir's Disguise check. Of course, by that time the sa'ir might have got close enough to pounce.
A sa'ir has a +8 racial bonus on Disguise check when mimicking a grazing herbivore.
Pounce (Ex): If a sa'ir charges a foe, it can make a full attack.
Skills: Sa'ir have a +2 racial bonus on Hide and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +4.
** Sa'ir have a +8 racial bonus on Disguise checks when impersonating grazing herbivores.
Originally appeared in Dragon Magazine #192 (1993).