Cleon
Legend
HD 14 plus cleric casting sounds good. Let's give them spells from the Evil and Madness (and maybe Destruction?) domains, but I think I'd rather re-write the powers to be stronger. Plus epic group casting.
Sound good.
Rather than something clichèd like Destruction I was thinking we could give them something more interesting, like Community or Creation. Or Community and Creation.
I was wondering whether we can recycle some of the Collaborative Spellcasting ability we came up with the Tso, although that was designed for 'Regular' spellcasting rather than 'Epic'.
We could probably borrow some mechanics from the goatlings, too, now that I think of it.
I feel that'll add unnecessary complications. We can give them various built-in bonuses or additional special abilities if we want to make them tougher without having to keep track of "empowerment points" or the equivalent.
We could borrow the derro's madness ability for all/part of the revised Madness domain power. But the main thing I really like is an insight bonus of some kind. Thoughts?
Firstly, the current stats have the same scores in Wisdom and Charisma so there's no Will save benefit.
Secondly, if they have actual cleric casting that'll be Wis-based so having the low Wisdom usually associated with madness in 3E would really hinder them, unless we give them some kind of "Improved Madness" or "Mad Priest" SQ that lets them swap Charisma for Wisdom for their priest abilities.
As for the insight bonus. Sure, why not.